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Short Update

🕑 Added 2019-04-01 19:20:20 +0000 UTC

Comments

Side B

I am with Sparky66 on this one. There's no need to rush anything. You're only going to gather unnecessary stress and end up releasing an faulty product. Take your time. Nobody is pressuring you. We can wait. It's going to end up better for everyone.

InDarkWaters

I probably should have named it 3.1 since the only real change were some minor bug fixes which crashed the game/got it stuck. Had to recompile it for the new site and took use of that to make some fixes. (Even though there's still enough other bugs/mistakes that need changes) But yeah, no new content or anything. But I'm working on getting the Char Sketch Demo out.

Side B

I saw on your new site that the current Dream Molder Demo is version 4.0. I remember the last release on Patreon to be version 3.0. What changed since then?

Sparky Vixult

Don’t worry about releasing it as soon as possible. As much as I’m looking forward to it, I’d rather wait for it to be properly ready. Thanks for all your hard work and dedication to this, just make sure not to overwork yourself.

InDarkWaters

Yeah, I actually wanted to have the character sketch demo done when the poll ends but I'm at it for a while by now but I'm still not done fixing the worst bugs. :,D I pretty much gave up on releasing the demo today and probably get some rest for now. I'm still around for an hour, so if any of you guys can't wait any longer let me know and I'll upload the wip version in that time. The remaining bugs are mostly visual related. (misplaced or missing grafics, wrong message boxes or names, maybe some sounds/music that are too loud, etc..) But it should at least not get stuck or crash anymore and you can read through the story just fine.

Sparky Vixult

Just saw the update on your blog, hyped for more info and possibly the next playable demo :)

that would definitely make things nice. With a dedicated website and all. People might be more encouraged to participate in discussions and what not. As for the demo. Work at your pace and it’ll be done when it’s done. But Don’t sweat polishing the demo to much. Sniffing out unseen bugs is our job. Well, assuming patrons get access before the public to do the testing. That’s how I think it’ll go at least. I don’t think it matters. Either way I’m eager to break everything and see what needs fixing.

Side B

Change logs? Roadmaps? new website? Those all sound like a great plan. I always appreciated the little box on your blog showing the current status of the project with numbers and progress bars, upgrading it to a more convenient website would be wonderful.

Brayan X

just take your time dark!, because if you rush to release the demo only gonna down the quality of the demo, so, feel free of take a break btw... And if you would make a new website only for the releases of dream molder, gonna put it more easier to me to check what's new on every upload :D, and how you know, I wanna have all the versions that you release of Dream Molder :3, I repeat, ALL the versions >:3.

Sparky Vixult

Thanks for the update. Taking your time with the game is definitely the best approach. Rushing the demo out for the sake of it will only hurt the quality and introduce bugs that create more work down the line. A dedicated website seems like a good idea to keep everything nice and tidy. A bug reporting section could be helpful, so we can specify scenes with errors and maybe sort bugs into categories, from major game breaking stuff to minor spelling mistakes. A central place to give feedback and discuss the plot/story would be nice as well. As always, keep up the good work and I look forward to seeing more.


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