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Early Access - Handle Scrolling UI Like a Commercial Game (Custom Animations + Multiple Control Schemes + AutoScrolling) | Unity Tutorial

🕑 Added 2023-11-21 14:00:08 +0000 UTC
Early Access - Handle Scrolling UI Like a Commercial Game (Custom Animations + Multiple Control Schemes + AutoScrolling) | Unity Tutorial

Comments

Sasquatch B Studios

Cheers!

Sasquatch B Studios

Awesome! So glad you found this helpful. It was kinda fun, yesterday I literally just nabbed the code from this tutorial and threw it into Samurado for the shop system I'm building. Felt really good lol! P.S. I found a bug where if you're hovering over a card with your mouse, and THEN you press something on your keyboard, it skips an iteration of the card (ie. goes 2 to the right/left or 2 rows up/down) This is because of a conflict happening between the Select in the OnButtonSelected script and the MenuController. You can fix this simply by moving your logic in "OnSelect" and "OnDeselect" in the OnButtonSelected script into a coRoutine that first waits 1 frame, and THEN executes the logic afterwards. you'll need to change 'return' to 'yield break' in a coroutine FYI.

KB @ Birdtek Games

This is really helpful. I was going through a similar situation with inventory UI on my game. Perfect timing.


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