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Quick monday check-in

🕑 Added 2021-07-12 16:01:04 +0000 UTC

Comments

Raven Leaf

I like this too. That doesn't break narrative, just Missy having a "Wish I had done that differently" kind of dream. I'd have no qualms about finding the other route through that

Trinian

Feasibility is indeed the issue there, but that would be a very elegant solution. I'll bear it in mind.

Marsdriver

I don't know how feasible this would be, but maybe include a "dream" mode, where, when falling asleep at the end of each day, the player can choose to try out the different paths, and once you reach the end, you "wake up" back on the path originally taken. Don't have to worry about continuity issues that way, while allowing people to experience all paths without multiple playthroughs or save files, should they so choose.

Trinian

Yeah, I think I'll limit my use of this model severely in the future, as it'll work much better to put meaningful choices within the confines of one quest. The problem here is that these two are diametrically opposed - one quest involves acquiescing to Poppy and the other standing up to her.

Raven Leaf

on the one hand I like replayability and want to encourage that. On the other hand, that is entirely based on how different the playthrough is. if it only changes a set of particular scenes and makes no actual significant changes to the overarching story, then I would rather you just have a warning like "This is a branch event" so I know to save there and I can see the event(s) (This isn't hard to do since Missy breaks the 4th wall anyway). If its one, two, even three times like that, its fine as one save. If you have several of these instances where it adjusts the story permanently, then rather play multiple times. I rather not have narratives broken to accommodate singular scenes for a single playthrough. If you wanted to do something like that, I'd rather you just change up the rules so they don't become exclusive at that rate. EDIT: Actually thinking about it, there is several ways to play Missy: dom, sub, bad, and good. Those are just the beginning at this time, I don't think there is anything wrong having quests/events exclusive to each of those different playstyles, especially since if you replay in different ways, you'd uncover the unique events anyway. I think that's proper instead of "spoiling" the different routes by making them available in one playthrough


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