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Okay, so

🕑 Added 2015-11-23 18:39:08 +0000 UTC

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The Future Fragments Team

Well, the fire charge isn't gonna do a ton of damage, the ice one would, etc. but that said... If we do the "only have one charge shot based on the power you've got equipped", and we have a deplete-able mana system tied to it, that means that the player will need to conserve their charge attack, which means dealing with enemies would actually become TOUGHER without their charge shot available, etc. If we DON'T have a mana system available, then that would be more feasible, but even MMX and other megaman games left the charge stuff for his normal shots available, in case you don't want to use the powered up shot, but you just want to use the normal one, for whatever reason, etc.

Secular Reason

Liking the sound of the idea so far. I feel like something small is getting lost in translation, but that me be because I literally just woke up. I'll just wait and test it out when it is released.

Ashiel

This sounds waaaay better. :D

Alyena

So, bearing in mind that this idea is still in its earliest iterations, I think that combining multi-tiered charging and different effects based upon the power you've got equipped is an unnecessary complication. To simplify, just have a single charge shot based upon the power you've got equipped, and when you don't have any powers equipped, the charge shot defaults to the medium-strength piercing attack. (Or maybe the default charge shot is a big damage, single-hit attack, and the piercing shot is an ability you get later. Balance issues/theming... that's all stuff for you designers to tweak ;) ) You save on complexity (damn, I WANTED the tier 2 shot, but messed up and get the tier 3 shot, and now I have to release it and start over) as well as design space, by which I mean that currently the tier 2 shot already has a lot in common with your proposed tier 3 shots. You have more room to differentiate between the shots for the other abilities. For example, the fire shot doesn't have to be about massive damage - it can be about causing an area effect dot, and the massive damage attack can be reserved for the ice shot, or a later ability.

Don LUSH

Hi great work so far, the idea of a 3rd charge exclusive to the ability gained (as far as i understood) is nice and fairly resembles the charge system used for the Megaman X saga which is neat. A good refence could be X4 since there was 2 arm upgrades a) adds a 3rd charge to the weapon with great damage, pierce and residual damage orbs b)stacks 4 charged shots at medium damage that must be used before you can charge again.


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