[Public] UE Viewer build 1470: animation fixes, export improvements
🕑 Added 2020-12-12 11:54:56 +0000 UTCA new build has some fixes for animation export. What previously wasn't exported, might work now.
The only mandatory thing left for being merge "official" and "fortnite" builds together is Material. Also it is possible that some extra bug fixes will be done before the "official release" (like I did with animation today), who knows.
Regarding export improvements (official build 1469), please read here:
https://www.gildor.org/smf/index.php/topic,7525.0.html
Comments
GingerBreadMan
Trouble with oodle? Grab a dll and put it next to umodel.exe: https://twitter.com/UGildor/status/1333154787743961093
ItzzPika
same for me
Yorki
I would really like to have AES key finder if you have one and if you are willing to share it
Yorki
Here is a screenshot: http://prntscr.com/w2cn8h
Yorki
Hello there, whenever I want to export full model folder of a character from Fortnite game, I get error: Internal Oodle decompressor failed, oo2core_5_win32.dll not found Call stack: Internal Oodle decompressor failed, oo2core_5_win32.dll not found appDecompressOodle <- appDecompress: CompSize=531 UncompSize=658 Flags=0xFD Bytes=8C02 <- FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader: /Game/Packages/Fortress_SharedMaterials/Base_Material_Functions/LODEffect.uasset <- UnPackage::UnPackage: /Game/Packages/Fortress_SharedMaterials/Base_Material_Functions/LODEffect.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): /Game/Packages/Fortress_SharedMaterials/Base_Material_Functions/LODEffect.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Effects/Niagara/MasterMaterials/Flares/M_Corona_Flare_MeshCamFacing.uasset, ver=521/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Effects/Niagara/MasterMaterials/Flares/M_Corona_Flare_MeshCamFacing.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Effects/Fort_Effects/Materials/Flares/M_Corona_Flare_Sprite_01_Inst.uasset, ver=521/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Effects/Fort_Effects/Materials/Flares/M_Corona_Flare_Sprite_01_Inst.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Characters/Player/Female/Medium/Bodies/F_MED_Eternity_Elite/FX/NS_Eternity_Body.uasset, ver=521/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Characters/Player/Female/Medium/Bodies/F_MED_Eternity_Elite/FX/NS_Eternity_Body.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Characters/Player/Female/Medium/Bodies/F_MED_Eternity_Elite/FX/CCPM_F_MED_Eternity_Elite.uasset, ver=521/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Characters/Player/Female/Medium/Bodies/F_MED_Eternity_Elite/FX/CCPM_F_MED_Eternity_Elite.uasset <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a pa
Konstantin Nosov
If you want help, you should provide information which will be enough to reproduce the issue. I'm neither a dataminer nor Fortnite player, so the words "Galacitus evens" says NOTHING to me.
WildFurball4
character animations from the Galactus event won't export for me