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[Public] UE Viewer build 1470: animation fixes, export improvements

🕑 Added 2020-12-12 11:54:56 +0000 UTC

Comments

GingerBreadMan

Trouble with oodle? Grab a dll and put it next to umodel.exe: https://twitter.com/UGildor/status/1333154787743961093

ItzzPika

same for me

Yorki

I would really like to have AES key finder if you have one and if you are willing to share it

Yorki

Here is a screenshot: http://prntscr.com/w2cn8h

Yorki

Hello there, whenever I want to export full model folder of a character from Fortnite game, I get error: Internal Oodle decompressor failed, oo2core_5_win32.dll not found Call stack: Internal Oodle decompressor failed, oo2core_5_win32.dll not found appDecompressOodle <- appDecompress: CompSize=531 UncompSize=658 Flags=0xFD Bytes=8C02 <- FIOStoreFile::Serialize <- FArchive::ByteOrderSerialize <- UnPackage::CreateLoader: /Game/Packages/Fortress_SharedMaterials/Base_Material_Functions/LODEffect.uasset <- UnPackage::UnPackage: /Game/Packages/Fortress_SharedMaterials/Base_Material_Functions/LODEffect.uasset, ver=100000/0, game=0 <- UnPackage::LoadPackage(info): /Game/Packages/Fortress_SharedMaterials/Base_Material_Functions/LODEffect.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Effects/Niagara/MasterMaterials/Flares/M_Corona_Flare_MeshCamFacing.uasset, ver=521/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Effects/Niagara/MasterMaterials/Flares/M_Corona_Flare_MeshCamFacing.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Effects/Fort_Effects/Materials/Flares/M_Corona_Flare_Sprite_01_Inst.uasset, ver=521/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Effects/Fort_Effects/Materials/Flares/M_Corona_Flare_Sprite_01_Inst.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Characters/Player/Female/Medium/Bodies/F_MED_Eternity_Elite/FX/NS_Eternity_Body.uasset, ver=521/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Characters/Player/Female/Medium/Bodies/F_MED_Eternity_Elite/FX/NS_Eternity_Body.uasset <- UnPackage::LoadImportTableIoStore <- UnPackage::LoadPackageIoStore <- UnPackage::UnPackage: /Game/Characters/Player/Female/Medium/Bodies/F_MED_Eternity_Elite/FX/CCPM_F_MED_Eternity_Elite.uasset, ver=521/0, game=ue4.26 <- UnPackage::LoadPackage(info): /Game/Characters/Player/Female/Medium/Bodies/F_MED_Eternity_Elite/FX/CCPM_F_MED_Eternity_Elite.uasset <- UIMenuItem::HandleCommand <- UIMenu::Popup <- UIBaseDialog::WndProc <- UIBaseDialog::CustomMessageLoop <- UIBaseDialog::ShowDialog: modal=1, title="Choose a pa

Konstantin Nosov

If you want help, you should provide information which will be enough to reproduce the issue. I'm neither a dataminer nor Fortnite player, so the words "Galacitus evens" says NOTHING to me.

WildFurball4

character animations from the Galactus event won't export for me


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