UGildor
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StaticMesh and Texture2D support
🕑 Added 2020-11-30 13:27:13 +0000 UTCAll static meshes should work now (tested them with -testexport option). Also added (probably complete) support for Texture. Note: if you'll enable texture loading, UE Viewer might crash on Material/MaterialInstance loading - you can't disable materials separately, because the option disables or enables textures AND materials, together.
The next is to support materials, just to let UE Viewer not crash with textures. After that - skeletal mesh and animation.
Comments
MARK2580
Это типа какая-то бета версия ?
HEXA
Thank youu!
Sharpies
Will cubemaps be supported eventually?
Samu_
thaaaaaanks
taamoy
Thank you!!
HalfHeart
Thank you for your hard work!! :D
easkate
LEGEND
Pogger man
THANKS