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Status progress

🕑 Added 2024-04-26 11:46:44 +0000 UTC

Comments

Ricardo José Reyes

We're at the end of the month and no word yet. Oh dear....

marsch

We love you anyway

Lost Track Games

Yeah I believe it. Once your scenes are set up tho imagine the possibilities. I do have experience exporting out of daz straight to fix and bringing models in directly into Unity and Unreal. In those engines level/environment design can be much easier as well. With as many if not more 3d models at your disposal in their respective stores. Everything is drag and drop.

Alorth

You're underestimating the knowledge needed in each engine on how texturing and surfaces work together, Daz in comparisson to blender for example, work differently in many ways, like Daz using iray and blender Cycles, also blender takes much more time to setup scenes in comparisson to Daz, but is more limitless.

Lost Track Games

Only if youre coding inside of an engine like that. The time it takes to learn a graphics engine and learn graphic design is different. Your outstanding principles stay the same and you learn the controls and the quirks of the engine instead. If you go real time, artists have found it easier to use unreal vs unity or Godot. Unreal has a lot of graphics optimizations and post processing activated right off the bat. Otherwise blender has been a huge learning curve for me but it's rendering engine is so beautiful. The best part about it is both should be free for you to use. So it never hurts to dabble for a few hours. I just know you can't limit yourself to older software because the lack of support could eventually cause issues as newer updates happen in your OS can begin to cause conflicts with the older software.

Alorth

That would only be feasible after I finish my game. But learning a different engine on the same experience as I got now with this one, would still take 2 or 3 years.

Lost Track Games

Maybe it's time to take a leap. Try a new rendering engine altogether. You only want to go up not down. Potentially real-time rendering which might save you some time and provide similar if not better results.


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