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On VR and biting off more than you can chew.

🕑 Added 2019-03-03 21:00:01 +0000 UTC

Comments

Obviously False

This does a lot to explain the total lack of VR content in this space. Perhaps a solution will come along later.

BV

Did you consider 180 degree/SBS renders instead of full 360? They cut down on render time significantly compared to 360. Especially when targeting Gear VR/Cardboard, resolutions are around the 3k mark, although I have seen some at 2k.

Catanus Constipatis

ey, fuggedaboutit

Tigersunstar

or just do like 1 VR animation a year? spreading the cost out over that time, and having it be something voted on? Of which would be the wanted VR one, knowing that it will take a long time to accomplish.

Jorge

Tbh i dont think vr is even a good idea, people with vr headseats are very few and if its too hard you can always change your reward tier.

Gamer Juice

You could try to do something similar to what evilbanana (another 3d animator on FA) does for their VR animations. While they are at a fixed angle, they do have proper simulation of depth and much less required resolution.

DVD

Don't worry Janner, we understand and still love you. :D You will make the right decision I'm sure!

que

What about just doing 3d renders and not 360 vr renders?

SK

In line with what DeltaByte suggested, also maybe something similar to what the artist Ashnar does? As in multiple POV loops and stages of progression into climax, with full control on the vid/user interface (flash animated, interactive etc). Thanks for your hard work and honesty; keep on keepin' on!

Maybe do an X-ray of sorts? Whenever a character is inside of another you could do an X-Ray shot, keep the camera in one spot like a "noice" angle and render out what's happening on the inside. That way you wouldn't have to render out but maybe 3-4 smaller scenes along with the full animation.

エリオット

Honestly I'd rather had you be able to focus more on making quality stuff rather than stretching yourself too thin by trying to add VR into the mix. I kind of miss having additional camera angles though

DeltaByte

Perhaps an extended cut? As in taking the rendered scenes you already have and editing them together into one longer video (e.g. Looping the same clip a couple of times).


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