"Light bleeds" in my shading completely fixed by using cryptomattes
🕑 Added 2021-11-01 15:24:51 +0000 UTCI shade my characters by blurring the 3d model layer and placing it in Overlay mode over the 2d artwork. If two characters have starkly different lighting and are right next to each other, the blurring of their models causes their lighting effects to "bleed" over onto one another, making the effects inaccurate.
Long story short, cryptomattes turn different pieces of a single render into separate, individual masks, making it easier to edit specific pieces of one layer in the Compositor.
Did some crazy sharp-contrast lighting tests to make sure it works, just in case there are actual sharply lit scenes like this in the future.
Comments
Are the 3D characters minimally animated, while additional details are added to the 2D animations? For instance, the 3D characters don’t have lip-sync movements…
Noice 👌
Kell Skriver
Looks fantastic!!! I'm a sucker for intense lighting :^D