New lighting system! (Darkness)
🕑 Added 2021-06-06 10:28:07 +0000 UTCFrom now on I will use a collision trigger system for lights instead of timed triggers in the animation timeline.
This will allow for more complex sequences for lights, and also a faster editing process!
So what does this mean? It means I won't release it today as I planned even though the animation is complete because this thing opened up so many possibilities and ideas I have been cooking for the past months! We are talking 2-3 days, don't worry!
Here's a clip of lights working with triggers in action!
Comments
Very interesting. I’m curious what the application of this method looks like and how much of a difference it’ll make!
Anonymouse
IT WORKS. Thanks!
AlpacaLaps
Yepp
Anonymouse
Like vagina and base of the penis? Will have to check that out
AlpacaLaps
If you are doing sound stuff you don't need cubes, just a collision trigger which plays a sound from a sound source whenever a specific atom hits it.
AlpacaLaps
Yes :)
Anonymouse
Since the topic is collissions: would it be possible to have collission based squish/sex sounds based on penetration? Just theory crafting here.
AlpacaLaps
Yes it's amazing, it's like being the light guy with his console off stage! @u@
Chris
A good idea. Look forward to the results!
Chris
The alpaca?
Steffen Knoll
Which collisions trigger the lights? The girl or the player?