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我很困惑/I'm confused

🕑 Added 2023-02-27 22:15:54 +0000 UTC

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Thanks man :^P! I totally agreed Arc system works is strong as MF, an anime 3D like Guilty gear's is my final goal, but it's just too hard, at least can't be done on Daz(Iray rendering), need some cel shading system like Blender or Unity can provide, and most important is knowledge and skill which I'm currently lack of. Maybe some day I'll jump in that pool, but for now I'll restore the style back to The Rose, which is DOA like, half-anime style, art is art anyway :^P!

3Janky

technical wall of text coming, to give you some perspective. pseudo-realistic anime style like DOA 5/6 only burdens the art director in finding that face style that is divergent enough to look anime-ish but still adheres to real skeletal structure, once you got past designing the look, everything just works because the character looks human no matter where you see them from, and lighting that is physically correct can just be used as is. totally anime style, on the other hand, gives the F U to skeletal structure, real world physics and lighting. 2D manga-style artists actually bends reality when drawing faces from different sides, basically creating many interpretations of perspective which would look ridiculous when applied to 3D model as is. the skull is basically inhuman. the apex of 3D anime cel shade style I would say is arc system works as many would know. to be really honest, it is a pool of very advanced knowledges that's a bit much for a solo artist to achieve. veteran modelers that can create a good anime silhouette meet brilliant shader programmers that can translate anime lighting to codes. even when modeling the mouth they don't rely on the traditional jaw structure. but, all in all it's GOOD to try things. the fact that you self-criticize very harshly is a good atittude to have for artists. still rooting for ya!


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