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Detailed look at SPOCK

🕑 Added 2023-05-03 07:23:37 +0000 UTC
Detailed look at SPOCK

Comments

Chipp Walters

There are a number of ways to handle this. Because these are instances and not created through something like geometry nodes, they can easily be selected and deleted. So you can turn on x-ray mode and just boundary select those that are hidden and delete them. Another way, is just to realize all the instances and then join them into one object and then edit that object and use "select interior faces" and delete those. And a third way would be to just use the remove occluded objects button in SPOCK, wait there is no such button... Yet

Harvey Marks

Awesome..!!. I do have a question though, it seems like there is a lot of hidden faces. How do you suggest optimization should be approached?During creation or after?

Joseph Jolton

"Fascinating."

Douglas Crabtree

Love this video and also helped me out with some inset problems I had been having. Thanks Chipp and cant wait!!!

ByteC

“To boldly go where no man has gone before.”– waiting for the James T. Kirk edition :P


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