Onlyreon
ultimateimmersion from patreon
ultimateimmersion patreon

ExperiArch v0.5 update news - Forge [1.19.2]

🕑 Added 2023-04-30 16:22:50 +0000 UTC
ExperiArch v0.5 update news - Forge [1.19.2]

Comments

ITS_ _ᴍɪᴀ

Hello the mod is great however I can't find the Block for the sidewalk 🥲 he sayid

Ultimate Immersion

Can you speak in English, I don't understand French

Tony br

Bonjour le mod est super par contre je ne trouve pas le Block pour le trottoir 🥲

gin god

send me too please.my gmail: godwk442@gmail.com

Ultimate Immersion

Sure, just sent

Neram Set

Can you send me Minecraft version 1.12.2 textures pack please? My email: neram.set@gmail.com

Ultimate Immersion

Can you please join my Discord and post your problem in #minecraft channel. We'll help you setting it up there.

Anthony Scott

hours spent and could not get 1 thing to work on this unfortunately. looks just like vanilla Mc. if I was able to get it all figured out I'm sure its gorgeous looking but no luck for me.

Ultimate Immersion

if you turn the shader off it will be white. If you still see wavy glass it means you have shader on. You need to install emissive files to fix the glass and add light sources to lights. See the downloads and follow the instructions.

Rashawn blanks

why does my glass look like water i turned the shader off and on and it still looks like water

Ultimate Immersion

Thank you! Appreciate the positive feedback, enjoy!

Russell Gregg

Just got everything setup and I am blown away. Amazing work.

Ultimate Immersion

sure, just sent to your email

hiiragl

can you send me 1.12.2 version textures pack? realragi@gmail.com

ArandomHitman

if need be, I could try to help with something. I don't know much about emissives, but im decent when it comes to 3d models, and I could easily learn some stuff about textures and seus emissives. Up to you though, good luck!

Ultimate Immersion

Adding lights would not be the problem as it would be an individual piece. I will make sure however that pieces are compatible between each other and can be used in multiple purposes. Lifted highways is what I have planned, however it's a very challenging task. I really want to use randomized textures and collision at the same time, but that will result in hundreds of blocks. In other case I can't put collision on properly which will be inconvenient to build with and player won't be able to walk on.

ArandomHitman

Smart idea, only problem is that you might not be able to give slopes or other models custom lighting, but I doubt that should be a problem. I also don't think collision will be that big of a sacrifice, as this stuff is purely for visual and building purposes anyways. Just one suggestion though: perhaps we could do something for highways and bridges? I understand we already have roads, but highway ramps/bridge models would be a neat addition (of course there'd be little-no collision though)

Ultimate Immersion

If I understood that correctly you're talking about composite models right? That was my initial try but I found it inconvenient on a larger scale. I'm exploring another approach right now where I faked CTM but will have to sacrifice collision for that unfortunately.

ArandomHitman

also, a tip on sloped roads: If CTM, performance, and all that is too hard to get a workaround for, consider making sloped road chunks (i.e, the mc equivalent to 4x5 blocks) into singular models. I've done this before a bit when messing around with custom models, and it's helped solve some of those issues such as performance. not sure about CTM though

ArandomHitman

you never cease to amaze me with your work, keep it up

Robin Go

This last screenshot looks absolutely crazy. So realistic! Love this new furniture and details! 😍


More Creators