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Kay Lousberg | KayKit from patreon
Kay Lousberg | KayKit patreon

KayKit Updates recap!

🕑 Added 2025-09-15 11:16:08 +0000 UTC

Comments

Kay Lousberg

Glad to hear your excited! :D Mouths will just be static unfortunately, I really want all the characters to be consistent across the board and adding facial rigs and animations to all characters is currently a bit out of scope for me. I totally understand the need for those though, so the most realistic option I can provide is to make a separate asset pack in the future that has animated heads only that you can swap onto existing characters, to take care of dialogue and cutscene needs. The materials on characters is a similar situation, the current focus is to have everything consistent and work 'out of the box' and be optimized etc. so beginner devs don't need to mess with anything. And experienced devs can go into the blend files and tweak what they need still pretty easily. But I do appreciate the feedback! :) Acrobatic animations like rolls and flips will not be included in the initial update, however the main purpose of the animations update is to make it easier for me to add more animations down the line. I've added flips and rolls to the list, so expect those in a future update.

Dragonforge Development

Really great to read all this as I'm not on the discord and it's really exciting! I'm very excited for the bow animations! Since they have mouths, is there any chance those will be separate so that we could do some animation for cutscenes and the like? In the same vein, is there any possibility of having exported models that have materials mapped to different parts? I'm fine with just swapping in various png sheets, but every once in a while I think it would be nice to add a shiny metal to the knight's armor. I also once gave the barbarian armor made from ice with a shader, and I had to cover up everything. If the answer is I've gotta do it in source in Blender myself that's fine. Just thought I'd ask. P.S. I'm hoping there's some new acrobatic animations like rolls and flips. Whatever we get is awesome! You deliver really quality content!

Kay Lousberg

Thanks Brandon! :D

Brandon Dilmore

Awesome stuff! Great work, Kay! ๐Ÿ™Œ

Kay Lousberg

Ah good to hear you enjoy a blog post like this :) Yeah this will affect the mystery characters too, either starting October or November those will have the tweaks needed for the new animation set, already existing characters will get updated. Ultimately the main change needed for some game engines is naming convention on the armature (rename Rig to Rig_Normal to go from old to new animations, and viceversa). This is meant to be an update across the board for all KayKit characters (with legs), so they can all use the new and future animationsets

NickyBHobbying

Hey Kay! This is a cool update and I do appreciate it even though I have been in the Discord and semi-following along. Nice to have a big detailed update. As can happen with a big update I might have missed it but does this affect releases of Mystery Character of the Month? Ironically my initial reaction was, โ€œbut does this affect that?โ€, and I had to think of what else is covered in the Patreon lol. Thanks mate and good work! Keep it up. The barbarian looks awesome giant sized.


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