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Al-'Ula - Saudi Arabia - Advent Day 20

🕑 Added 2023-12-20 10:00:03 +0000 UTC
Al-'Ula - Saudi Arabia - Advent Day 20
Al-'Ula - Saudi Arabia - Advent Day 20
Al-'Ula - Saudi Arabia - Advent Day 20
Al-'Ula - Saudi Arabia - Advent Day 20
Al-'Ula - Saudi Arabia - Advent Day 20
Al-'Ula - Saudi Arabia - Advent Day 20
Al-'Ula - Saudi Arabia - Advent Day 20
Al-'Ula - Saudi Arabia - Advent Day 20
Al-'Ula - Saudi Arabia - Advent Day 20
Al-'Ula - Saudi Arabia - Advent Day 20
Al-'Ula - Saudi Arabia - Advent Day 20
Al-'Ula - Saudi Arabia - Advent Day 20
Al-'Ula - Saudi Arabia - Advent Day 20

Comments

Jordan Nord

I did a bit more testing (kunos car, Huayra BC, 20 cars, day and night). Very little drop on most of the track (average 55/57fps, locked at 60 : all good), but could clearly feel the drop when several screens are in the FOV. It happens at mainly one point on the layout, where you have a clear view on most of the track for a few seconds, and a few others a bit too. Looks like it's not really one screen the problem, it's more of a bunch of them at the same time ^^ I tried altering the ext_config to remove the screens, without success. I'll be glad to help for the "potato friendly" version haha You can reach me on here or on GTplanet, tag is Alguecool.

Tyrone - Racetracks & Models

This track is a CPU monster with everything going on. It was built quickly for a specific purpose, and a few machines with great hardware. This won't be one I'm revisiting to be honest. Crest however will for sure be optimised. The screens add very little if any performance drop for me though. I can send you a build with the screens disabled if you like, just to check if it makes a difference?

Jordan Nord

Finally had time to try it out, and verdict : deleted. Not because it's bad or what, just wayyy too heavy on the CPU with the lights/screens/effects/etc. The newer Crest is close to unplayable too, because of the screens (and 99% of my other tracks are perfectly fine with 20+ ai). Don't forget the potatoes, please... :D


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