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The Minotaur's Maze

🕑 Added 2020-04-13 18:43:44 +0000 UTC
The Minotaur's Maze

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I always enjoyed running mazes for my campaigns - minotaurs with abilities were the 'big baddies' in my campaigns. My solution to having a map as a reference so they could solve it was to introduce errors into the renderings. If I knew we would be getting into a maze scenario, I would roll either a percentage dice or a d20 - this would determine the error rate per 1/4" segment. The maps NEVER lined up and they were always confused. :)

Similarly, I've always loved the concept of mazes in RPGs, but they just don't play well. I love some of your solutions: the 9 sections thing adds real interest. And it's not too big. And I'm glad you added the wall -creeping mechanic: been wanting someone to do that for ages. I reckon I might use it in my current campaign, for a thorn-hedge maze in my Grimm Forest kingdom.


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