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SEUS PTGI E9 Dev News

🕑 Added 2019-07-16 18:10:51 +0000 UTC

Comments

i have the same grapichs card i will help you out and test this

Fadi Saikali

I have a GeForce GTX 1060 strix how many fps can i get?

Hunger_Legend

J'ai une rx 580 nitro+, mais je sais pas quelle abonnement prendre pour avoir SEUS PTGI !!??

How many FPS and chunks I would be able to use this shaders with a NVIDIA GeForce GTX 1070??

i bought it where do i go now?

lol yes much over 60 fps on max shader settings.. my girlfiend is playing with a gtx970 and it run on max shader settings up to 50 and more fps!!! i play on amd rx 570 and it is a bit slower.

texturepack

Kevin Nelson try using faithful isnt that a good txturepack ?

with the 4k graphics reflection on the floor with lighting and OMG ITS SO REALISTIC MINECRAFT 2 IS CONFIRMED

i have a gtx 1070 will i run it okay at 60fps ? or 30

Kevin Nelson

any texture pack recommendations to go with?

I have an RTX 2070 and works fine on my home pc but on my school mac, it doesn't work all it shows when you load into a game it shows all the textures of all the blocks, it also says a million errors across the screen don't try it :D

got a rtx 2070 im g

Just a question, does SEUS renewed work on iMac?

GabclarexxFR

with an GTX1060 there some bug but you can use this shader with 40 fps max but for the bug i don't know if it beacause the shader has an bug or if it's me

What is the lowest GPU to run PTGI Shaders?

mechaniking

bruh

so ive become a patron aaand now what..? how do I download the actual shader?

https://twitter.com/sonic_ether/status/1160753931636506624

why do i need to log in to access the website? I've been so excited to try new shaders instead of Sildur's:(

Hey Bro im not sure if this is the right place to post it but when i visit the http://sonicether.com website it askes for my username and paaword i have seen someojne with this problem on reddit here is there post Hi there, I’ve been trying to install SEUS for Minecraft 1.14.4, but when I go to Sonic Ether’s site to download it, I’m met with a sign-in popup. How do I access Sonic Ether’s site?

I don't know if this is the right forum to bring this up, but when I try to visit http://sonicether.com/ I get prompted for a username and password, it's very unusual. Anyway, thanks for the awesome shader, I'll definitely be using it more when I upgrade my rig cause my FX8350 and GTX 960 aren't cutting it, lmao

when i load e8 or e8 chroma it shows the blocks in pictures and its blocking my view, i dont know what to do pls help

Alex V

translucent blocks wont show up for me HELP

I was running it pretty well on a 1080ti with an i7-6700k myself, you're probably golden with that set up. (This is at 2560x1440)

u think im good to run seus ptgi i have a rtx 2080 and an i7-6700k

you can play on a vanilla minecraft server with vivecraft and this running at the same time

I'd saw rtx 2070 is recommended, for gtx i'd say 1080ti. And for cpu i'd say either r5 1500x or i5 4590

What are the recommended specs to run seus ptgi

Do any of the versions support VR yet???

Chahzou

(Edit: Normal maps are) already supported. I'm using Vanilla PBR. (Make sure to set the right resolution in the shader settings.)

wesley lim

Also screen space reflections of iron blocks on iron blocks appear totally black.

wesley lim

Just to note: I’m not sure if this is a lot of work, but the nether looks absolutely fantastic right now - except for the skybox. Right now the world fades to black outside the raytrace distance and although that’s not ideal, what I really find distracting is that the skybox is bright orange. If the sky was just turned black for now it’ll be a lot less distracting. Another feature I would really love is the ability to turn off the volumetric clouds effect and instead just use the Minecraft default blocky clouds - I understand this may be a big change but I hope it’s on the roadmap somewhere. I like the style of the original clouds and the fact that you can reach cloud height in the game. Another cool effect would be if the clouds casted really soft shadows on the ground so daylight isn’t 100% even and static across the whole map.

Ever going to add bumpmapping/parallax mapping?

David K

In terms of playing nicely with reflections and stuff, the Vanilla PBR texture pack is great. Doesn't do anything with rain but it sticks to the pure minecraft textures with added specular mapping and reflections and lighting for different materials that plays really well with E8

FlashTutorDE

its for the 1.14.3 version ptgi e9 be for 1.14.4

Jordan Thomas Dastrup

Getting random glowing areas with PTGI 8 and Minecraft 1.14.4

준원 강

amd? yes

Nothing I hate more than niggers

Chahzou

Just wanted to mention that in E8, reflections don't seem to be affected by atmospheric scattering, so they look too clear at a distance.

Yes he did in order to work on this version which is pretty great so far.

2 weeks is not a long time...

Matthew

E8 has 1.14 support

Did you stop developing SEUS renewed? It's pretty broken with 1.13 and above!

Ashton Erlandson

cause they won't all be perfect and also it is raytracing it is hard to fix

Hi. Love the previous alpha. You are making BIG BUCKS now for this, lets keep the releases flowing so you can keep getting paid. Please accept this comment as positive encouragement. Thank you. - A Patron.

Freud

Why do all of the shaders have lighting glitches?

Yi Han

So when it supported ATI, will it work on macOS system with Vega graphics?

Ricco

You can use this shader in 1.12.2. I used PTGI E8 with 1.13 and 1.14 for example. So I think it should work with 1.12.2 too.

FemboyIF

any chance you could add support for 1.12.2, or will there be no more support for this mods updates on that version?

Jordan Bennett

Sounds like you have a great plan! E8 is already so amazing and performance friendly. Subtle rain drops would be cool to have along with connected textures. Or does anyone have a texture pack and rain pack to recommend that works with this?

when will you release 1.14 versoin

Cool story bro

One thing I've noticed is that rain effects on water happen even when a block is directly overhead.

Yess AMD support if you pull this off I will be happy I bought my RX580 ARMOR OC8GB with GDDR5 and I was elated until I found out apart from sildurs none of the other decent shaders worked, chocapic looks closer to the quality of PTGI but laggs and for some reason edges are constantly blurry on POMS... so gl hope it works if it does i'm buying!

Damien Cherico

I also would like to know if 1.14.4 works or how to get it to work. I have two 2080 ti's working in sli but only getting 7fps sli and 24-30 with 1 card at 4k. I have an i9 9900k

Chris ziemski

Have you fixed the issue with lanterns not emitting any light at all?......never mind i see tht was adressed. Awesome

Does SEUS PTGI E8 Work With 1.14.4?

Hi

When it is complete do you plan on PTGI being free?

when ever i move there seems to be these flashes of light that pop out of thin air and then disappear...

you guys have no clue how happy i am for him to get amd support.

For some reason, My SEUS PTGI E8 shadow, composite and composite4 doesn't work I tried looking up answers but it doesn't have for SEUS PTGI E8 Can you reply if you can or someone can answer thanks. :D

Jo Bu

Reflections already work

Michele McLaren

can you make the reflections work please

Maurits Burgers

i get just round 60fps with an GTX 1080. so if you want to run at 30 to 40fps or really drop down other options then yes. This is with E8.

Hey man, will i be able to run this shader with my GTX 1070 8GB?

Erin Fernando

This is an unrelated issue from the SEUS and is a problem with Minecraft. I assume the Intel is your computer's onboard, yes? If so, there are steps you can take to force Minecraft to run with your GPU. It can be complicated, though. The issue is mostly caused on laptops and it's because Minecraft runs on Java.. Ez: update drivers, go into your AMD control panel and check if there are any settings to force it to run through your AMD gpu. Hard and not preferable solutions: check if there are settings in your BIOS to disable your onboard, edit your settings for how it loads javaw.exe, if there isn't a BIOS option try disabling it temporarily in your device manager (there is a chance it will turn off your display, at which point you would need to restart your computer). This is a very common issue with Intel integrated gpu. :/

Steve Slater

I love the direction this is going, and everything you're doing Sonic. Keep up the great work! :D

Hey sonic ether I just wanted to ask that. Minecraft is not using my amd Radeon 530 card. It's using an Intel uhd graphics 620 plz help me

Yassss. Finally

Finally AMD compatibility :D

BornkleChorf

I'm avging 50 fps with a core i7 7700k and an RTX 2070 overclocked.

Kevin McMahon

ptgi 8 is gorgeous - rocks fine got a 1060 wit 6 gb vram / fx8core

i got a gtx 1080 and i get 60

Will this run on my 1660 ti gpu? If so ill most likely purchase the gold access.

xbox360_minecraft

ptgi e6 was knocking my 1070 below 30 fps

Seus Ptgi E9 i'm use GTX 1070 can do fps?

Hana

Im pretty sure using the rtx cores would be impossible without a complete rewrite and direct help from nvidia.

Matthew

in the future do you plan to be able to utilise RTX cards?

KGB_Thanatos

How did you get E8 working on your system, mine just goes black?

Dargin

E8 is working somewhat on certain AMD cards already, my RX 580 gets ~20-30 fps but bear in mind opengl is not known for working well on AMD cards lmao

hey so ive been having this problem where there are these weird lights and black squares popping up. Dont know what it could be

Interested to see how performance fares on AMD cards vs Nvidia

Michele McLaren

Is there going to be a legasy version of this

HDN

is it possible to make a version that have a longer range of ray tracing calculation. PTGI is amazing inside of building but look very unnatural in the outside sense. I use it as shader for the replay mod so performance cost is not a huge problem

The Basskitty

You can use SEUS PTGI 7.1 for MC 1.12.2. It is Sonic Ether's previous update, it's just as amazing of a shader and only a few weeks older at this point.

Matthew

will this work for 1.12.2 for amd

Would that work fine on my PC medium~high settings when AMD GPUs are supported? I have i5 4590, 16 GB RAM, Radeon RX 570 8 GB.

I also want to know, since Vanilla normals renewed is not compatible with 1.13 or newer, still havent found any good textures for the reflection of blocks

Cody, you always deliver great updates! I'm really happy you are getting an AMD card for those users, and i don't even have an AMD card, lol. Btw i'm okay with a 12% performance hit for the more advanced block-shape lighting. Thanks for your awesome work, dude!

Panic

What's the best texture pack to mix this with?

when is this going to come out??

I think that glowstone should glow in item frames and that off redstone lamps shouldnt glow at all

No It doesn't use any of tensor ores and rt cores

Waving plants pls

Ashton Erlandson

does the sues ptgi shaders use the rtx compatible features?

good job

Robert Curtin

Do we have a version of optifine out for the current version of the game yet?

Sonic Ether

Expect performance to rise and fall as I add new features and work on optimization. E7 was focused on performance, E8 was adding new features, as will E9. E10 will probably be another low-level optimization pass.

I have a Vega 56. If Sonic want's to test code, he can just send it to me and ill try running it. No point in giving AMD money for Vega, it was a trash design, and you should only buy it if you can get it as cheap as i did.

Thank you for the hard work!

Walt McCaslin

I would have only taken a little reading to find out that E8 requires a feature not present in pre-1.13 Optifine. Next time you download, read the post.

ronaldo duran

Uhh for some reason E7.1 gives me 1-3 more fps than E8.... and def more fps than E6. Why is E8 giving me less fps?

The Basskitty

We love your work and appreciate everything you do. You make our fantasies come true on the regular and continually exceed my expectations. I know you'll continue to amaze and delight people with this project and I'm honestly proud to be a supporter 😁❤️

HardTop

awesome work Cody !

you make minecraft so good looking i cant thank you enough for making this look sooooo good

irritatingness

Awesome news all around. Looking forward to some fancy fly-throughs with a bit more interesting geometry. Huge amount of respect for opening this up to other creators with custom blocks, that could lead to some really interesting things.

Sonic Ether

Yeah, I was thinking the same thing! I think it'd definitely be good to be able to choose how much artifact reduction you want, with the lowest settings taking care of the worst cases.

Rubedo Alaberti

I recommend testing against the RX 5XX series as they're amongst the most widely used. The new 57XX series would also be a good hedge. Vega 56 too if you have free time.

wesley lim

Buddy. I love this. Good work man. Is it possible to make certain levels of implementation for this? Maybe like setting 0 is default, no special blocks, setting 1 will be all slabs and fences (the blocks that REALLY mess up lighting when placed), then 2 will include doors and trap doors (blocks that would make a big difference in lighting if compared a/b but otherwise don’t make incredibly obvious defects and finally 3 will also include carpets etc. (fully glitchless raytracjng) I think it would be great that way as I think slabs and fences are the most easy to see errors in, whereas the smaller items tend to be less noticeable in their bugs and can instead be screenspace solved for lower end computers.

looking dope, keep up the good work!

awesome, sounds great. Can't wait for the new version!

Nice

Valerie

I love reading these! Thanks for the update =]

Wergus Bergus

Nice


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