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SEUS PTGI E10 Dev News

🕑 Added 2019-09-25 15:54:31 +0000 UTC

Comments

This only applies on Windows

シュウ マルベック

https://i.gyazo.com/61277c033e7d5cd4ac49094b8a29f4e9.png https://i.gyazo.com/91b7af5df556f360ffa053c54d83a6ca.png https://i.gyazo.com/52aa2ea5dad85519a339044b7431b20c.png

シュウ マルベック

If I used the latest shader, it would be like this. I would like to know how to deal with it.

xdlolxd

Adrian Barta thats not how it works, you need optifine for 1.14.4 and then type %appdata% click .minecraft thenshaderpacks and then drag shader in this file then in minecraft go to options video options then shaders and then click on the shader you just drag into and press done

xdlolxd

1.14.4

xdlolxd

bruh its only for java you wasted your money if you have bedrock only

Minecraft Player

How can I download all your photos? Do I need sponsorship?

Does this work for both bedrock and java? Because on iPad it doesnt

Bob

Is the a ptgi for 1.7.10

where exactly do i download the shaders

install forge, that will create folder inside appdata folder called shaders - put the downloaded zip there, then in game in video settings in shaders choose your shader

Michael Loftus

put in shaders folder with the search %appdata%

Excuse me but I'm new to this, how are the shaders installed?

Is 1.12.2 supported? I want to use a couple of mods with this shader☺.

I feel this

yea patreon sucks only got a week of service and wants me to renew just because its a new month.. fk it

Christian Capocci

iron, gold, diamond and emerald are not reflecting for me. Any advice? I followed all the steps and have 16 set for text res. Not sure what to do :(

aidan thai

i have a lot of questions, 1:is it possible to make older versions of ptgi free? like e5 or 6? 2: would a rtx 2070 be able to run it at 4k 30fps? and last, if ptgi could tke advantage of rt cores, how much of a performance difference would it make? and could it be possible to implement support for it?. that is all

I think e1 upto e7.1 is for 1.12, e8 is for 1.13 and e9 and above is for 1.14.4.

Awesome work, but Can you add DOF to better appreciate the textures and scenes? I had the basic version with DOF and I loved it, if you applied that with this version it would look just wonderful, of course, only if possible

I hope you see this. Currently, whenever I use E8 for 1.12 everything's glitched. Is this because E8 doesn't support 1.12?

wäre es möglich, dass die fackeln, Glowstones etc ebenfalls bei dem Spieler einen schatten wirft

Greating! Requeriments??

Gareth

I think they do, but i always turn clouds off to get better performance

is it possible to make the minecraft clouds to cast shadows? :) just wondering

Run the .jar and it will install itself for you.

Jameson

I cant install optifine as it just downloads a .jar file rather than an actual program I can use, help??

Elima Kinck Johnsen

1.0 is released. It's 1.1 and up that isn't out yet

Is carpet still "transparent"? Also shouldn't the creeper be about as bright as the wall beside you?

Definitely would like to know!

I hope that furnaces and mobs can emit light soon, that's a major thing I've noticed

Ian McCabe

Can we get a solution to the Modded Blocks not emitting light problem? I really enjoy PTGI's ability to let light-source blocks emit color based on the color of the texture, and I would love to have mods like Aether 2, Twilight Forest, or mods like Biblocraft, or mods that just add in flat-colored blocks to let blocks emit light properly. Here's a showcase of what I mean https://imgur.com/a/iWIUCUZ

Any time frame we may see E10?

Ponlets

will water ever get full ray traced reflections back

AnipeZ

I wonder how mad my gtx 1070 will get once i install this when it releases

akem 8

I have a question. When using some photorealistic resource packs, shadow errors occur on doors and trap doors (version E9 only I think). Even with resource packs written to be compatible with seus ptgi E9, shadow errors still occur. How can I fix this and if there is no solution, Please solve this problem in the E10 update.

How to install that

MikjoA

Specular and normal maps are already supported.

Nathaniel Pillar

Is there going to be bump-mapping and specular support soon?

Christopher Thomas

This is pretty exciting. I can't wait to see the final product. I was wondering why light faded slowly and now I know why :) Keep up the great work!

Anyone know if block lighting, transparency and emissive can be adjusted via resource packs? i've noticed things like water, ice and some lit objects we cant adjust yet?

Pink Lightning

When's this coming out mate I'd happily promote your work in my new minecraft series and leave a link to your patreon page for you so people can check it out themselves

you should try going into shaders-then look for a texture resolution setting it should be on 16 by default and you can set it to 256 512 ect but use the correct number w your pack

>(you can see that happen when the door opens I didnt notice it until you told me

I got your shader wiht usoma texture pack its really awesome but i think there are some blocks they can't support ray tracing but i like it :D.

Awesome work! Keep it up

Heiden Shadows

Can't wait to give it a spin. This mod has been responsible for making my Vega 56 work hard the past few months :D

Do you still think the "1.0 release" will come out this year?

EmeraldCrafts

This is SEUS PTGI. This is merely path tracing testing. Those features will be added in a full release with PTGI included.

It's always good to see a new improvement c:

Kingston

should we expect performance to increase with this update?

Pretty exciting. I would also like to see the basic features more complete as well, such as all lighting sources included, like fire arrows, Blazes etc. I use PTGI almost exclusively, but I really miss all the little polishes to those sorts of things as well.

Ultimate Immersion

Will there be an option to turn ghosting filter on/off if performance impact is too great?

Add godrays and waving plants


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