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SEUS PTGI E13 Dev News 2

🕑 Added 2020-04-03 01:08:16 +0000 UTC

Comments

Google "Crab in a bucket" or "crab mentality" lol. Come on mate- cheer on the success of others!

Paul McBunyan

In PTGI 13 could you fix honey looking like water?

can't wait

Numpy

can't wait for it myself either :D

Choing

E12 is currently experiencing some bugs in Minecraft version (1.16.5), but I recently subscribed and are eagerly waiting for E13. Even if the release is delayed, I hope that the completeness will be high. :D

Sebastien Boily

Let's finish that man!

KPhoenix

but then he wouldn't be making nearly 3 quarters of a million dollars per year

This looks so GOOD! cant wait for the release, but for a question the SEUS Renewed was really good with the swaying bushes and the trees is this going to have that as well?

Well I'll add that with all the $ you're making monthly you should hire a few programmers to help you deliver version on a more timely fashion.

Yuris Juris

Will you add custom lava?

Tommy Krambeck

will the transparency of glass show through other glass blocks?

obviously you didn't see jaylen's comment

Spheraz

hes not hes just asking a question if it will work with 1.16.1 lmao

BlueInfinity

Ian sub account= GAMER

Logan

how are you using e13?

how do i get the e13 ?

How are you uising E13?

Ive been using it on 1.16.1. there are some things you need to put up with (reflections showing odd things, enchants turning the whole item purple) but i cant play mc without his shader. best one by far.

Darren B

With all the $ you're making monthly on this project you should hire someone to better manage your community.

🤡\

Will the E13 Shader work on version 1.16.1?

50k per month? Fuck you, I'm unsubscribing

version?

Dmitriy Golovinov

Thank you for making your shaders. I use them for my resource pack!

Waity5

It is Dev News It is news about the development That means it is not released yet

where can i download it

A little teensy weensy update note would be nice though

I think this is gonna be really big! i'm really excited for this!

Andrew Keim

Do you need help beta testing the shaders? I don't mind helping, I used to work for Sony Online Entertainment as a GM/Tester.

Andrew Keim

I am looking forward to this.

Andrew Keim

What is the ETA on this release?

Wow! Cool

Ian McAlindon

Nope, no resource pack needed for the ray tracing to work. Now if you want reflective/3D textures on blocks and whatnot then you will need to download a resource pack, but as far as I am aware it will not change the way the light itself behaves

I don't get it. Do I need to download resource pack to allow the shaders run ray tracing? Or the ray tracing effects is already have in my game with default texture pack?

Waity5

I'd say he is competing with RTX and winning Much better performance and a wider range of GPU options

Jacques Koekemoer

Hey bro, havent heard anything in 2 months and i am really excited for this texture pack, when do you think it will be ready?

I should clarify that I'm using E12

Hey! I'm having a problem with end rods not lighting up when i get close to them. I was wondering if this was an issue in my settings or something with the shaders themselves, thanks!!

1

when will it come out?

Dude has to compete with actual RTX now and he just doesn't know how to do it. I say just ditch trying to make RTX a functional shaderpack and just make texture packs with decent PBR mapping as there is a lack of that now that works with Bedrock Edition.

i am with this guy, when if at all will you utilize rt core

Chibi Godzilla

Could you spare a moment to appreciate all of the work that goes into what he's doing? You're welcome to try doing what he does better than him at any time. If you can, maybe we'll all switch to give YOU that money. But as it is now, you sound like nothing more than an entitled, spoiled brat who's entire life revolves around instant gratification. Grow up.

when will you add support to rtx graphics cards? so that the shaderpack will use rt cores?

Kalani

It’s been 5 months since the last version was released... In that time, we’ve cumulatively given you just over $310,000. Could take a moment to fill us in on what’s going on?

MikjoA

Hmmm hope we have some more news soon

I'm not sure, but I think that the mods will have to have a special texture to tell the shader what intensity and color of light it emits. And that's up to the mod creators.

Maybe Someday™

Will modded light sources emit light? I mean, if a mod adds a block that emits light, will it emit light when using the shaders without having to add it to block.properties?

Will snow and rain particles be visible? in E13

Will the E13 Shader work on version 1.15.2?

Lawliet.

i'm waiting this version :) Thanks for u efforts

Ian McAlindon

True, but if you ask me, if I was raking in 720 grand a year off those who are loyal, I wouldn't really give a damn at that point haha.

Ian McAlindon

Assuming you're referring to E13, I'm pretty sure unless Sonic himself were to come out and say so, which as far as I am aware, he has not, we do not know. My guess is it is coming soon, its been in development a while, and way longer than any other version I've seen so far, granted he looks to be doing a lot with this one.

when will the Shader be released?

hi can you add depth of field and the ability to edit and tweak colors

CanineCraver

I asked the same question a while back, but 1.15 Optifine is still in its "Preview" phase. So I'm not sure this was made with 1.15 in mind, we'll have to wait and see...

Will the E13 Shader compatible with 1.15 ?

so ya someone uploaded seus to google play with ads, biggest flaw with patron only, you can't report stolen stuff, rip no twitter, no discord, no youtube, no email to report stolen content. i don't know how people do these type of thing where the only people that can talk are people who can afford to pay. o well

That will most certainly not run well, even a GTX 1060 is struggling to keep up

Michael Maher

my computer is 8GB ram - GTS450 with 970MB Vram quad core Q9400 CPU is it gonna run good cuz i tried some shader packs with shadows and it does drop to 1FPS

How will a vega frontier do?

Andrew Keim

I am looking forward to E13, E12 runs well, I am curious to see the new innovation and look forward to the conversion tool.

Already May!!

QLST

no one knows.....

e13 when?

Where do i find the discord patron sever?

Just can't wait for the best shaderpack.

Hey sonic can't wait for the PTGI 13 I live stream your shaders and viewers go nuts when they see your shaders compared to others LOL. Like they drown in the shaders. I am on PTGI 12 on minecraft 1.14.4 and its not bad at all. its up to date and up to par with everything and I hope that you path trace the pocket edition. I know that doesn't sound popular but they go nuts for that too.

QLST

WOW CAN'T WAIT

Kazii The Avali

i am so freaking excited its been a while but im still excited

Ian McAlindon

Dude I'm sorry, but this comment is absolutely pathetic. First of all, correct me if I am wrong, but this shader pack is not yet compatible with 1.15. If you look at the download link to E12 it specifically says to use Optifine 1.14.4, and to add to that, Optifine has not even been fully released for 1.15! So do some research there first before you comment, please. Secondly, Do you have even the slightest clue how intense ray/path tracing is computationally. It's really no surprise that 1. SEUS Renewed would run better than PTGI, and that 2. Pardon my language, but your piece of shit 1060 cant run PTGI. Let me clue you in here. I own a 1660ti, and off the top of my head I believe SEUS Renewed gets around 100-150fps, and SUES PTGI gets roughly 40fps, 30 if you want it to look real nice. For comparison, Microsoft's Minecraft with RTX cant even run without an RTX card, and if it could run on my 1660ti, would probably get horrendous frames. My point is, ray/path tracing is SERIOUS stuff, for big boy graphics cards. So please, for the love of god, do some research before you go trashing the hard work Sonic has put into this pack, let alone have the fucking audacity to advertise your affinity for BSL. Sorry for the rant, but that was just pathetic. Could it hurt you to be just a little grateful and appreciate what this creator has done? It's groundbreaking stuff, really. It requires time

Torches are broken in 1.15. Look, I know 1.15 bugs annoy you from Optifine, however Renewed looks and runs far better than PTGI. I'm extremely disappointed and will be moving to BSL until this project is further supported. If SEUS Renewed runs perfect on my wifes toaster (minus 2-3 annoying visual bugs we can't fix on our own) but PTGI doesn't even run or work right on my NVIDIA 1060 then we've got problems. Best of luck. Will re-support at a later date.

Just became a patron because I saw the amazing work! You're doing awesome and this is definitely worth my money!

I'm with Artem, the installation guide is broke, I'm new (and unfamiliar with even adding shaders to minecraft java) so I need this to work please

Ryan Medina

Really excited for this. I just became a Patreon to let you know that your work has been outstanding and thank you for delivering on making Minecraft better!

Artem

Your Installation Guide link is broken.

This really tp really is amazing, especially seeing as it is made by only one person. Keep it up!

i think you need to donate at least 10$ for the ray tracing shaders

i am i 1$ donor and i want to get ray tracing--how do i find a download?

no bo lubimy prace co SEUS robi

Wow! How is a great job!!

do you have a date?

When its coming out?

Artem

Cody, do you share any information, articles on how your method works in general? I'm a CG programmer for many years and clearly understand that honest real time path tracing is not possible, so all new projects that claim it, do lots of tricks. RTX, for example, processes noisy traced (with quasy random numbers) picture through AI de-noiser, specially trained for that. I'm wondering how your method works and how it's different. If that's not a secret, of course.

muy bueno

david newman

if you read the end of his post yould see that you dont need to pay

czemu płacić

Is there a way that I can outright buy seus ptgi? I don’t have enough money to do monthly payments but I’m happy to still pay $10.

Holy cow, thats a nice amount per month... Well deserved though... Can't wait till this release!!

Wow

yep, no lighting emitted from torches on 1.15.2

David Baril

SEUS is still the best overall Minecraft raytracing experience I'm having!

Waity5

I assume that you are making sure that it works realy well to compete with RTX Minecraft. If the performance of E12 where to stay the same (60fps 1080p on a 1060 6GB), RTX Minecraft could become worthless!

Waity5

how porly does E12 run? i have an rx 570 and i get 40fps at 720p. The game only fails to load if you put a lower than native resolution

Waity5

you need to donate $10 every month to get it

will it be free

Very cool and exciting stuff. I'm using an AMD RX 5700 XT in my computer; can't wait to try your work on it!

How will it be with mods adding new textures, shapes... and with resourcpeacks that are implemented in Servers. Also, does ptgi support pom and pbr? I want to use it with realistico. Also in my modpack there are over 100 000 different items with many models... will not because of AMD performance upgrade decrease posibilities (mods, pom) for users. If Yes please Make version without this AMD improvement.

Are you using the 1.15.2 preview version of optifine? It's kinda buggy and the same thing happens to me. Try using a stable version and see if it works. It did for me.

For now, PTGI doesn't take advantage of any RTX-specific features such as the RT cores or DLSS. I'm not sure if it's something that's planned to be implemented in the future.

Do you think it'll be possible to implement NVIDIA DLSS in future versions of SEUS PTGI?

i just subscribed to the patreon today and installed the shaders but for some reason my sword is just a solid color instead of the proper texture. anyone know a fix for this?

anyone else having issues with torches

ksm

I can't wait for that amazing shader. When will it be released?

Why does water in stained glass disappear?

I get the same probleme

Seth Walker

My torches are not emitting light with the exception if they are in my hand. I'm new here is this normal?

Can you fix water in caves? It has a weird glow.

Waity5

do you mean versions without optifine? well, that depends on wether optifine is released for those versions. shanders need optifine

Waity5

It is dev news, meaning a post about how things are going, not that it is finnished

How can I download this one?

Something funny

Will E13 be compatible with newer minecraft versions? I love these shaders, but I mainly play on realms.

Something funny

It hasn't released yet, but once it does it will tell you what to do on the patreon post

Will there be several shadows from several light sources?

FoxtrotDelta

Awesome

How to instal this?

Im a New Patreon that was instantly HOOKED by videos i saw and im SO EXCITED TO TRY!!

how do you install it

Waity5

hopefully this allowes my rx 570 to get off SUES Renewed!

I'm asking because the translation of the sentence is not correct.

Will the amount be paid in advance from now on?

Abner

how do I download the texture pack or shader?

DolanDasDuck

with this update, he did say it in the 4th paragraph.

CarrionAndOn

When's the AMD support coming out?

Please, fix the end and the nether :)

KampfschaFF

@Sonic Ether Hi Sonic, I recently discovered this mod that allows blocks to be rotated called 'Create'. Do you think the new version E13 of your shader makes it possible to build a kind of rotating light? A light tower has to look really cool with it :) Currently this is not possible because glowstone, for example, is no longer considered a light block when the rotation starts.

What does this mean for modded blocks? Does this mean that those can get textured automatically? Or does this only apply to vanilla models?]

very very nice!

I can't wait!

Sebastian Schillings

It depends more on Optifine. Any MC Version with a somewhat up-to-date version of Optifine available is basically compatible

Jaxtronaut

He said it will definitely improve how AMD handles it, so the answer is Maybe

Steel Kraken

When it is finished, do you think it will also work better with AMD Graphics Cards?

CanineCraver

This looks great but I do have a question. What version of Minecraft is this being designed to run on?

Heiden Shadows

The versatility of this mod is what'll separate the official Mojang ray tracing from this. The customization features are very rich with PTGI, and the fact it works on older yet still powerful graphics cards is also a boon, as everyone can't afford the latest RTX or even upcoming RDNA 2 architectures yet.

Heiden Shadows

Minecraft actually hammers the CPU fairly hard, especially during chunk loading. Particles like rain splashes are also very CPU heavy. However I find that it likes more clock speed than actual cores, as the i5 2400 on my HTPC can keep up with my Ryzen 7 2700 in my laptop.

Heiden Shadows

I'll be curious how Simon will adapt Chromahills to work with this, as that resource pack has been a SEUS supporter for years. And because of that, I've been using it for years. Even at 128x, my Vega 56 plows through this PTGI mod with relative ease, staying well within my monitor's freesync range at all times. The result is a butter-smooth experience even in my large medieval metropolitan areas.

NMLWright

So with voxelization would it now be compatible with earlier versions of Minecraft?

NMLWright

Wow. You’re work is amazing.

Nice!

Realism Mats

This is a very exciting update! so much potentials to make my texture pack even more beautiful, thank you so much for your amazing work, I can't wait to start implementing the new features especially "Per-pixel emissive light sources" and "Alpha testing in ray tracing". It will be great If there is a way to have access to an experimental version to work with before the final release. Thank you so much, have a nice day.

Any ETA when a beta build becomes available? I'm so eager to get my hands on this as a AMD user.

Waity5

please be aware that people could just pledge for gold, download the shaders, and then unpledge/switch back to stone with no cost

Thank you for answering me. At the moment I have an I3 8350k and a GTX 1660 Super, I know that Minecraft does not use the processor much, but the problem is that my processor only has 4 hearts ...

PTGI really doesn't put much stress on the CPU, so I'm more worried about what GPU you have. I'm running a an I7-6700k not overclocked at the moment and it never goes over 10% usage just rendering a scene, rapid chunk loading is the only thing that can ever be hard on it. While my GTX 1060 3GB is pinned at 100% all the time running at an unstable 30ish fps when using this shaderpack with most features enabled at 1080p with 0.7x res scale and a PBR resource pack. So I'm sure your 8th gen I5 is enough, but you need at least a midrange dedicated GPU to run this at a 'playable' framerate.

Ultimate Immersion

You’re a god! This is another revolutionary update and it just so happens I‘m now working on a new update with custom emissive textures on custom models. Someone did a few code modification snippets in PTGI so it’s possible but it only allows emissive textures to somewhat work (There are few screens in my dev news on my Patreon). So I wanted to ask you for permission if these code modifications could be shared (not a full shader ofc). But looks like I won’t need that at all since you’re bringing it with the next update, how convenient! Thanks again, this is definitely most exciting update after E6 revolution. Keep up the great work, I’m so excited!

Thanks for your hard work my guy, you are turning your hard work into something absolutely amazing. Keep up the good work. :D

Hi, I admire your work. I subscribed a few months ago and I am really satisfied, frankly you are doing a great job 😍😆 !!! But I have a question for you, Can an 8th generation i5 support Ray tracing PTGI ?!

Sonic Ether

Eventually, it'll be: 1. Make a resource pack for the resources that the mod contains (with the block models) 2. Run the resource pack conversion tool 3. Load the converted resource pack and the modified PTGI that contains the newly exported "shapedata"

book enjoyer

So potentially modded blocks with custom models could be defined? Would that need more leg work on behalf of the user?

Awesome!

Sonic Ether

Definitely! Can't say when I'll work it in, or if I'll be able to 100% support all of the features of the standard, but I agree, it's definitely a good idea!

Samuel Eckl

This is great!

Jaxtronaut

I can't wait for this to come out, i'm all tingly

Ivor_Amlug

I never clicked on a email so fast

Brendon

Wooop

Ian McCabe

Could we potentially see future support for things like Lab PBR for PTGI? As having a Universal Shader Texture standard would make things very nice to work with for multiple projects/shaders, especially as Optifine adds more features and support as Minecraft's own Render Evolves

Hank Tupper

Epic


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