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Breeders v.0.0.50: Where Goblins Patrol and Seya Sells Potions

🕑 Added 2025-01-30 21:03:32 +0000 UTC
Breeders v.0.0.50: Where Goblins Patrol and Seya Sells Potions

Comments

Moey Moey

Thanks for the bug report. And yes, the sewers still need a lot of work. You can get lost there easily at the moment and since no map is planned, landmarks for better orientation are surely needed

Moey Moey

There are recovery elements of this kind planned, more information later :>

SakuraReaper

I'll give 2 pieces of info, one is a suggestion and the other is a bug. First: Everything in the Sewer looks exactly the same so it is difficult to know where I've been, where I haven't been and where I need to go. I'm not suggesting any kind of Guidance system because Breed Laboratory didn't have a guidance and I could still figure where I needed to go, I'm suggesting you put some stuff in the sewers like chests or something we can open and use as landmarks to know where we've been and where to go. Also maybe add lights or change textures throughout the sewer so that we can figure out where to go. Second: There's a bug I noticed. I would be pressing the "E" key to skip animations out of habit from prior turn-based RPGs I've played, and at some point as I do that the "E" key no longer works and I cannot select an action so I have to completely exit the game and then launch it again to be able to interact once again, only to the get hit with the same issue again after a while. Please fix this bug, it is very annoying

ByogenLivesMatter(2)

I definitely think you should add a feature so coming back from dungeon and sleeping on bed = full recovery (including corruption)


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