Breeders v.0.0.50: Where Goblins Patrol and Seya Sells Potions
🕑 Added 2025-01-30 21:03:32 +0000 UTCHey Folks,
The next Breeders build, v.0.0.50, is ready for testing.
Download: Breeders_Download_Link
Major Changes in Summary:
Added the first version of Sanctuary Town
Added Seya’s Shop “Golden Moon” and Seya
Patrolling Goblins

Changes in Detail:
Additions:
New Outfit: “Pocket Dress”
New Item: “Mana Potion” – Restores 20 Mana
Dialogue System
New Character: Seya, the magic shop merchant
Magic Shop
Sanctuary Town v.0.1
Patrolling Enemies: When engaging in battle while being chased by multiple enemies, you’ll now fight them one by one, based on the number of enemies chasing you.
Fixed Bugs and Errors:
Fixed item pickup issues
Closed a void fall area in the sewers
Attempted to fix screen tearing:
Vsync enabled for 60Hz monitors
Frame lock for monitors running above 60Hz
Balance Changes:
Goblin Nerf:
HP reduced from 100 to 75 for Lvl. 1 Goblins.
Lust and Org damage halved for Lvl. 1 Goblins.
Stat Rework:
Changed “Penetration Resistance” to “Armor.” Armor now reduces physical damage.
Penetration Resistance has been removed. Luci now resists penetration once as long as she is wearing clothing.
Enemies also benefit from an armor value.
What’s Next?
There’s still plenty of work to be done to transform the project from a concept demo into somewhat of a game. Key elements like the Skill Tree and Pregnancy System are still needed. Additionally, the Sewers Dungeon requires more work to feel less empty.
Creature Suggestion Contest:
The Creature Suggestion Contest is now open. You can vote exclusively on Discord.
That’s all for now.
Greets! :>
Comments
Moey Moey
Thanks for the bug report. And yes, the sewers still need a lot of work. You can get lost there easily at the moment and since no map is planned, landmarks for better orientation are surely needed
Moey Moey
There are recovery elements of this kind planned, more information later :>
SakuraReaper
I'll give 2 pieces of info, one is a suggestion and the other is a bug. First: Everything in the Sewer looks exactly the same so it is difficult to know where I've been, where I haven't been and where I need to go. I'm not suggesting any kind of Guidance system because Breed Laboratory didn't have a guidance and I could still figure where I needed to go, I'm suggesting you put some stuff in the sewers like chests or something we can open and use as landmarks to know where we've been and where to go. Also maybe add lights or change textures throughout the sewer so that we can figure out where to go. Second: There's a bug I noticed. I would be pressing the "E" key to skip animations out of habit from prior turn-based RPGs I've played, and at some point as I do that the "E" key no longer works and I cannot select an action so I have to completely exit the game and then launch it again to be able to interact once again, only to the get hit with the same issue again after a while. Please fix this bug, it is very annoying
ByogenLivesMatter(2)
I definitely think you should add a feature so coming back from dungeon and sleeping on bed = full recovery (including corruption)