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D.Va's Introductions

🕑 Added 2018-10-01 05:41:33 +0000 UTC
D.Va's Introductions

Comments

DH

I once had a decent Elite model back in the day, but the rig for it was sub-par. Not a bad idea as I liked the model in question, so thanks for reminding me :) And I'll see about including more static camera angles in future work! Thanks for the feedback!

Cryo

2 questions. 1. ever think about using male sangheili? 2. any way to get angles in future animations that dont have sway in them its hard to see whats going on when the camera sways away from what is happening

DH

Yeah custom models built from scratch might be bustier, but people tend to hold on to them pretty hard :) Endless actually showed a preview of a Bowsette model he's been working on. Hoping to see it completed and ported to SFM actually! and there's always more JR material in store :)

rsaotome

...and that would explain why nearly everyone's Overwatch vids look nearly identical, with little to no breast size varients, except the few that actually render them from scratch, can only imagine how long that takes. - I wonder if there's going to be a usable 3d model for "Bowsette" sometime in the future, may as well jump on it, while she's hot, I mean the trend is hot.... is it warm in here? - In the meantime thou, any chance you'll be doing more Jessica Rabbit stuff, maybe combining her with other gals you haven't used yet? :D

DH

Not a common feature among my work, so I figured I would mix it up! And funny you mention that; I turned, warped and scaled by every trick in the book, but these models appear to be extremely prone on breaking the moment you mess with them. We're definitely coming back to more busty material in the near future though :)

rsaotome

First off, glad to see you're feeling better, I'm usually very excited when a new animation from you hits my inbox, but I gotta admit, I'm REALLY at Overwatch burnout, for quite awhile, so I just gotta ask, was there any way to bump up the boobs to your usual wonderful over-oversized standards, something to set this apart from the sea of other Overwatch animations?


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