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Tomb of Horrors - An Analysis by DMDave

🕑 Added 2021-03-10 16:00:04 +0000 UTC
Tomb of Horrors - An Analysis by DMDave

Comments

Ltbadger

gotcha. That makes this resource more valuable now

DM Dave

The prompts aren't related to ToH. They're for the new adventure, Vault of Terror.

Ltbadger

What was the significance of the prompts please? Some of the prompts make no sense to me.

DM Dave

Oh yeah. Gotta beat Ace in Joust. ;)

I'm interested in scheduling it but the Vault is well hidden in the schedule. Thursday 12pm games here: https://tabletop.events/conventions/gary-con-xiii/schedule#?query=&startdaypart_id=A67356F6-C14F-11EA-B204-FCB517DBACC0

Brad Thomson

The irony is that I just finished reading Ready Player One, for the Xth time, and this module is referenced as a significant topic.

DM Dave

I’m not sure but we’re slated for 12:00pm CST on the 25th.

Wow this is flippin sweet - GREAT JOB! Always appreciate these DM Tools!

Which event are you running at GC? I don't see the Vault of Terror on the schedule.

DM Dave

The work is never done!

DM Dave

Probably not with ToH since it was a 1e module. But definitely with the modern stuff. I do at least. Also, ToH specifically says that the party can rest anywhere in the dungeon as there's no random encounters.

This is great. I'm tempted to do the same breakdown for the Labyrinth of Madness just to quantify for myself how utterly and purposely ridiculous that dungeon was. Another small project to add to my backlog.

C.c. Snyder

I'm curious if designers of dungeons like these ever budget for how much could be done in a game day (long rest), a single gaming session, etc using the encounter builder. Do you ever program in a "break spot" or is it just slog through and suffer?

Doug M

This is awesome, Dave! Thank you for sharing the information, this is very cool.

DM Dave

I especially like how it gets wilder and more difficult as you go.

Love the breakdown. This is a really interesting approach to dungeon design and balance.


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