[Call for Suggestions] 'Worldbuilding with DMDave' content ideas...
🕑 Added 2021-04-11 05:08:07 +0000 UTCHey all!
I plan on filming a few episodes of Worldbuilding with DMDave tonight and needed some ideas for content.
What would you like to know about?
Let me know down in the comments!
Comments
Matt
Plotting treasure and loot by more than random table.
How to interweave storylines. Like how Rime has the Dwarf, Auril, and Sunken City storylines.
My world has a number of key "allies" that will be critical in a few climax battles... and just add cool elements to the story line. Tips on usage, things that went well or should be avoided How best to unfold history. I have been accused of too much history lessons, but the players would know this stuff and have some understanding of it. How best to introduce it...Its like cut scenes, but ones that could really matter...
St.Jericho
I really like Chris' comment above. How to build intrigue! Making it paced well and interested without coming off too convoluted or dry.
Alexander Weltsch
how to run a hex crawl adventure / campain
Gravy
How to build intrigue, and behind the scenes interest within a story. Who really controls the kingdom? Why? Did the captain of the guard really commit suicide?
Glu_grl
I apologize if you've covered this already, but I'd love some help on making downtime more interesting.
How to prepare and present large single areas like cities
ASmartOdyssey
Factions, alliances and wars, commerce and economy. Travel times between locations, as well as infrastructure/transportation.
How to find the balance between railroading/over directing the group and being to open and free roaming?