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[Free] Dungeons & Lairs #38: Treant Grove (8th-Level)

🕑 Added 2022-04-22 15:01:03 +0000 UTC
[Free] Dungeons & Lairs #38: Treant Grove (8th-Level)

Comments

James Geluso

I'm running this right now, and running into a couple places where some changes would help: I couldn't find any reference in the text to the stairs around the main trunk. Do they go up or down? And for two sessions I missed them entirely and couldn't figure out how the players were supposed to get to the orrery. On the second level, it's not clear where the doors to the rooms are. I guess it's where the walls are flat, not round? It would help if there were more description about which rooms on the first level were tree trunks growing, or lopped. The decks are clear from the map. My players ended up looking above and below (damn owl familiar) and I had to fill in quickly. Any advice on where to place the elves at the end of the adventure? The players are looting stuff from the elves' rooms, so there's going to be a confrontation. I don't think it'll be a fight, and the PCs will just hand back the staff, but I'm not sure where to place them after the treant confrontation. I love the premise of it, and it slides easily into my overall campaign. The pollution is going to be from barrels of burned-out crystals used to build bone constructs by my undead villains. My players are also insisting that the chopper flowers are pokemon, despite my insistence that they're from the Legend of Zelda.


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