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I did some experiments with render optimization

🕑 Added 2023-03-03 21:09:12 +0000 UTC

Comments

Jordan Lew

I’m ok to wait for a higher quality but thanks for your continued pursuit of a speedier rendering.

dave

I’m always down to learn more! I like these videos where you talk process

CGMan

Oh sorry I thought you were asking for more details.

CGMan

It is called "Random Walk" Sub-Surface Scattering. It's fairly standard along multiple platforms.

dave

Appreciate the effort and sharing the deets. I’m not sure how your software calculates subsurface scattering or it’s node system. Is there any documentation you can consult?


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