CGMan
patreon
I did some experiments with render optimization
🕑 Added 2023-03-03 21:09:12 +0000 UTCI got pretty close to really speeding up the rendering, but it's not...quite there.. If you have any opinions about this I'd love to hear them below.
Comments
Jordan Lew
I’m ok to wait for a higher quality but thanks for your continued pursuit of a speedier rendering.
dave
I’m always down to learn more! I like these videos where you talk process
CGMan
Oh sorry I thought you were asking for more details.
CGMan
It is called "Random Walk" Sub-Surface Scattering. It's fairly standard along multiple platforms.
dave
Appreciate the effort and sharing the deets. I’m not sure how your software calculates subsurface scattering or it’s node system. Is there any documentation you can consult?