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WORK IN PROGRESS

🕑 Added 2023-11-20 17:26:51 +0000 UTC
WORK IN PROGRESS

Comments

PANDORIUM

Thank you. Yeah, that's my pain. I have to compromise with my conscience. Then there is also the problem that most users don't use the latest generation graphics cards (like RTX 4080). This too has to be taken into account and it also affects optimization decisions. I also can't understand developers who use new gen ray tracing, 4 or 8k textures, open and seamless worlds. Such things in most cases will not work for many users even on minimum graphics settings.

Of Disguise

As someone who has given up designing for some time, one of the things that bothered me in my C4D days was hair/grass; and I feel your pain. In a render you can sacrifice days to finish for a still image, whatever. But when it comes to realtime rendering performance, it’s a nightmare. Trying to finish some app projects of my own as of lately, I’ve definitely learned that some of those nuances need to be understood that we just don’t have the capabilities to meet our desires. You’ve got some great work and I still can’t wait to see what you deliver. I really hope you don’t stress over hair, or grass like I did. Keep up the good work!

PANDORIUM

In the case of 3D there is an undeniable advantage - the space of action. Unfortunately 2D has more limitations.

Candy Worthy

Despite 3D being harder to work with, it still gets more work done than the 2D game we have.


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