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HUNTER 1.0

🕑 Added 2024-02-13 22:22:37 +0000 UTC
HUNTER 1.0

Comments

PANDORIUM

Catch or kill a crab. Create a campfire. Put meat and wood in the fire. Light the fire. Pick up the cooked meat.

LordFoul

How do you cook the crab meat?

Sax Lover

Only Windows supported :(

PANDORIUM

Put wood or other combustible material (e.g. grass or leaves). This will be enough to start a fire. If you add meat to the fire, it will brown. If you leave the meat in the fire for a long time, it will burn to ashes. The fire itself is controlled by "Turn ON" - "Turn OFF" on the campfire interface.

SomeGuy

can't place the campfire, am i on the wrong island or something?

PANDORIUM

It's possible. I didn't check. kkkkk

Nathan Mcintyre

Hey man I just wanted to let you know that running the current demo of The Hunter triggers "Space War" on steam, which can make it look like someone is playing a pirated game, The Henry Stickman game used to do this too but I think they fixed it.

PANDORIUM

Thank you. Previously I put a marker on the map. But due to the specifics of the engine I had to give up this idea. :))

Nicola Urban

I Love what you have done so far, i only have one Idea i wanted to add: when you scan maybe make it that you get a rought direction indication for the ones that are blind for hints (Like myself). (I searched half an hour before i spottet the Android XD)

PANDORIUM

Unfortunately I couldn't bypass the quest because the game is made much bigger than it is in the release and I didn't manage to cut everything so that there would be no problems in the future. Therefore, I decided to limit the execution of the quest until the village appears. The village will appear in the second part of the project. Each part of the project I have described in the roadmap. I will try to make each part complete and each update will be an addition and not a rework. That's why I try to make each part final.

Menero

Just to add my two cents here: It is a promising start and about as polished as any modern AAA title xD Performance is ... lacking... but playable and thus good enough for now. Having some sort of roadmap of what can be done now would be great, just so you don't end up trying to work around a quest that can't be completed yet :) It didn't crash once during about an hour of play time in that regard its even better than most modern AAA titles :)

PANDORIUM

Thank you. My biggest concern was the optimization of the project. I had to sacrifice some elements of the game for the sake of the game not being too demanding on iron. In the near future I will make a few updates that were not added to the initial release due to time constraints. The project is developed much more than what I have published. But it doesn't have a clear picture yet and needs a lot of mappings and testing. For this reason, I have gotten the first part of the project working optimally and will be adding to it as I test the missing elements.

PANDORIUM

The torch is added and used from the hotbar via drag and drop or right-click. It is used with hotkeys that are assigned by default to 1,2,3..... You can show or remove the hotbar by pressing the "H" key.

PANDORIUM

In the second part of the project. That's why the quests are blocked.

PANDORIUM

Yes, I edited the article. I already mentioned it in the comments above. I forgot to mention it in the description. The quests are made impossible on purpose. To continue the quest you need to make a baton that is blocked on purpose, so as not to start a chain of events.

Of Disguise

First of all, thanks for the closed alpha release! Finally getting to see and experience a bit of what the game is going to look and feel like was awesome; and I’m really liking the direction you’re going with this. Really looking forward to the updates and the progression moving forward!

UberDrew

Also there is a bug where I'm unable to unequip my torch

UberDrew

Where is the Big Island and the village?

UberDrew

The quest First step. Craft and equip weapon is not working. I crafted and equiped a torch and even some tools and still nothing

Serenity Dracona

Okay, thanks.

PANDORIUM

Yes. I wrote about the multiplayer separately. It will appear after the stable version of the project is ready. That's why I didn't specify it in the roadmap.

Serenity Dracona

I spotted the cave.

Serenity Dracona

I don't see multiplayer on the roadmap. I showed my girlfriend the demo and she wants to play with me.

PANDORIUM

So far, it's just Windows. MAC requires the game to be created only on the MAC platform. I have no possibility to compile the project for this platform now.

PANDORIUM

Yes. You're absolutely right. I forgot to say that I deliberately stopped the quests. The Scaramar Islands will show you the cave (which is now closed, where the torches are). Then the quests should introduce you to the village.

Serenity Dracona

It would be nice to have more detail as to which quests have been implemented. Lost android completed successfully. First steps stalled on craft and equip weapon, as the only weapon is the torch and it doesn't trigger the quest. I'm guessing it triggers off of the combat weapons that aren't implemented yet. I can't get scaramar islands to start. Not sure if I have the wrong big island, but I'm guessing the quest is for leading you to the aboriginal village which isn't implemented yet. So the quests only take around 10 minutes to reach the end of the demo, but you can still explore and the visual and game mechanics look good so far.

Marco Shenze

sorry haven't been online for awhile. No Mac version?


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