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Update Ver 13.1 Changelog and Plan for Next Release

🕑 Added 2024-09-21 17:47:08 +0000 UTC

Comments

New Guy

Thanks Waffel! I think this might help, let me check with my programmer.

waffel

The best way to decrease loading times is to use fewer but bigger files. So all the text files associated witht the ink system, make a system where you have a header section (preferably in a binary format) that points to the individual text parts for the what you used the individual files for. A 2 GB game should load no slower that 7 seconds on slow hardware if the bandwidths are properly utilised. Slow SSD drives today usually deliver 300MB/s, my own NVMe delivers 6-7GB/s, but high utilisation require fewer but bigger files. To make it even faster, your problem is that you are using a prebuild engine, one that even uses JS. The best thing to do would to load the game files in their entirety, and afterward just point where the stuff is located, removing the necessity to really parse them, other than the header. I don't think that is easy in JS even though it is trivial in C/C++. Hope this piece of inforation helps, otherwise I need more context :)


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