PROCESS: Eagle Huntress
🕑 Added 2021-05-11 17:34:44 +0000 UTCHi there! Here's a little experimental process video I created to show how I typically arrive at a sketch--finished or rough.
BEHIND-THE-SCENES: Color and detail designs
In addition, I thought it would be interesting to show how I go about determining the color/designs for a concept.
Color tests: I had a basic idea of what color pallet I wanted--the character is a hunter, someone in touch with nature, and so I wanted to keep the colors rugged and organic, nothing overly garish but enough to make her stand out in a game environment. I also knew that to emphasize the Turkic/Central Asian elements, red was going to be an important color (you see a lot of red in traditional clothing, textiles, etc.). The first two tries (left, middle) weren't standing out enough (almost a bit too European), but after coloring her headscarf red and brightening the reds, it looked like a decent base.

Detail iterations: Again, the designs are inspired by various Turkic and Central Asian textiles. Ultimately, with the input of a couple friends, I landed on "C".


However, upon rendering the drawing, the gold ended up making her clothes look too luxurious!! More a princess from One Thousand and One Nights than a person who spends a lot of time traveling, fighting, and living in the great outdoors. So to create more of a balance between video game distinctiveness and a design that was consistent with the story, I ended up coloring the designs red and black, so that it looked more faded--just enough to give the impression of having texture, but not enough so that her clothes look too fancy. With the suggestion/paintover by my mentor, I added in a few more print designs to complete the look.

And there you have it! Hope you guys found this post insightful!
Comments
Thanks so much Jelle!! I'm glad you found the video interesting :))
Very awesome! That video was really intresting to see as well! Great stuff Katherine!