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Analog and D-Pad One-Shot #49

🕑 Added 2019-04-28 19:41:17 +0000 UTC
Analog and D-Pad One-Shot #49

Comments

Robin Draycott

They Are Billions - get to the end and you'll see an impressive number of zombies on screen :)

Tim Buckley

Eh, you know, that might be part of it, but I imagine mostly it's that game development is a long and often messy process. And when you're doing a big open world game, you need then to fill that space. The easiest, most efficient way of doing that is basically repetition. Copy and past mechanics into slightly different locations. Create a lot of busy work, etc. It can be done well enough... I enjoy a bit of that stuff in certain Far Cry games, etc. But it's a fine line to walk between fun and tedious. Hordes in Days Gone (hundreds of zombies on screen at once) are the only times I've been wowed. The rest of the game feels dull and empty.

Shawn Spencer

Sometimes I wonder if the people who develop games actually play them, since it's almost like they don't learn from the mistakes of games that came before them. Well, it's either that, or they actually LIKE a lot of the things that most people are irritated by, one or the other.


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