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Dragna's Blog: Tension, Agency & Scaffolding the Werewolf Den

🕑 Added 2024-01-03 13:51:09 +0000 UTC

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DragnaCarta

Glad you enjoyed! And that's where tension and agency come in - so long as there's sufficient narrative tension surrounding the scene (i.e., a clear dramatic question) and the players have a clear method of gameplay to interact with the scene (e.g., exploration/investigation/social interaction), you can sit back and let them take the driver's seat without concern 😉

Fer

Really cool. I do have faced this feeling of the Players just trodding along instead of activelly DOING things. I suppose there is always a fear in me that my players will get bored if I'm not throwing stuff at them every second to immediatelly react to.


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