VOD: October 2022 Production Meeting
🕑 Added 2022-10-26 13:00:12 +0000 UTCVOD LINK https://youtu.be/rO9te-fsNUg
0:00 - Preamble
5:39 - Intro
9:09 - Greatest Hits: Black & White & Soul Reaver
24:30 - Developer Breakdown Ideas
50:00 - Greatest Hits Losers Bracket Idea (Takeshi)
57:23 - The New Company
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Hey Patrons,
October's Production Meeting will happen on the final day of the month, a bank holiday back in my native Ireland, and will cover a bunch of different things from Greatest Hits to Developer Breakdown, our upcoming docs, the winter programming slate and talking about 2023.
It's going to be a bit more open and conversational than usual and we're excited to answer questions and listen to your advice too - so if you have any stick them in the comments.
Danny
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How can I watch / get involved?
Well first of all you don't have to turn up, fully researched with a notepad and pen. These are meant to be a patron reward, not homework. So there are loads of ways to help us out or just enjoy the content, including;
- Give us suggestions and ideas in the comments below. We will bring them up in the meeting even if you are not there.
- Join live and ask questions in the chat. It's all about collaboration in these things so get involved if you want!
- Just join the stream and lurk. We have plenty to discuss between ourselves so feel free to just hang out and listen.
- Watch the VOD after the live event. We'll keep the stream punchy and entertaining so it's a fun watch for those of you who can't be there live. This post functions as the scheduling notice, the embed for the live event, and the VOD. So just come back here to watch it.
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See you on Monday!
Danny
Comments
Björn Blankenheim
Unfortunately, I missed the Production Meeting once again due to fatherly duties. Maybe next time we can shift the time a bit... I sincerely hope that a second company next to noclip will lead to a reliable financial basis for your work. I wish you nothing more than that you can concentrate on your excellent work in this way. Maybe you'll find a buyer for your work in the big institutions, like the Strong Museum of Play or the National Museum of American History . In recent years, these museums have begun to collect an oral history of video games.