Edmund McMillen Breaks Down His Game Design History
🕑 Added 2020-09-15 16:04:05 +0000 UTCYOUTUBE LINK: https://www.youtube.com/watch?v=_97zYunu2w0
Hey Patrons,
In the first in our new series breaking down the game design history of industry veterans, we talk to Edmund McMillen about the design of Isaac, Meatboy, Bumbo and everything in between. We hope you enjoy it. Shout out to Jeremy for doing the lions share of the edit.
Let us know what other industry veterans you'd like us to chat to. We already have an interview with Tim Schafer about 20 years of Double fine recorded.
Danny
Comments
Michael Fossbakk
This is really great insight into Edmund! Curious, I noticed this wasn't edited with his games in chronological order. Was that intentional?
Tohir Tillyaev
Hands down one of the best docs. Not only because how interesting Edmund is, but the editing, the pacing. This series is awesome!
Björn Blankenheim
Tim Schafer had gallbladder surgery when Broken Age development took so much longer and Double Fine had to secure another project (Adv. Doc. Ep. 17). Game development is rough... This is like a very dark thing Schafer and McMillen have in common...
Fantastic doc, just became a patron just because this is my favorite content on the web or anywhere for that matter right now. Great stuff