How Alien Isolation Survived its Difficult Development
🕑 Added 2020-10-26 17:25:05 +0000 UTCYOUTUBE LINK: https://www.youtube.com/watch?v=wNIfQzAOKT4
Happy Halloween Month Patrons!
We figured it was an appropriate time to release our spookiest video in a while - a look at the design of Alien Isolation taken from Chris Bratt's wonderful interviews at Creative Assembly last year.
In this video we chat to them about the difficulties the team had in creating the cult classic Alien: Isolation. How they pitched the project to SEGA, went through a challenging perspective change and brought Ridley Scott's Alien back to life.
Let us know what you think!
Oooooooooooh *waves hands around like a ghost*
Danny
Comments
Adam McKeown
Long time watcher, first time patreonerπ I can concur, this was magnificent
Bavo Debraekeleer
Another great one! Very interesting! Love that the credits starts with "a potato", so Irish! π
Dean Parker
I've watched 3 times... so love this game, thanks for covering it
Noclip
XD
Malford
Wasn't expecting this update post to get so spooky at the end there. I had quite a fright.
Noclip
There are no spoilers, it's basically all about the early development process. I don't think we show gameplay past the first 3-4 hours either.
Emmanuel
Hey Danny - how spoilery is it? I'm only 4 hours in...