[RELEASE] 3D trees for Vake Saburtalo 60s
🕑 Added 2024-12-26 11:53:55 +0000 UTCThis mod replaces original trees on the track with 3D ones using TreeFX.
Track by RustyRussel : https://www.patreon.com/posts/vake-saburtalo-118490895
Comments
pogo
This is a wonderful, two questions though, how did you get that cinematic race start cutscene? And could you try do this for le_mans_85, good quality but it just lacks with the 2D trees and bushes. You can find the track here in the "my conversions" folder - https://drive.google.com/drive/folders/0B6YBokXY5o8QZTI0MHZEc1hvNW8
menacegtr
Bless you. Thanks for helping, the trees indeed look 3D now. I didn't put the whole line in, i had treeFX.ini] instead of [INCLUDE: treeFX.ini]. All working fine now. Thanks.
MoriSan
Hi, not sure where you got this script, but I was referring to the ext_config.ini located in the "extension" folder in the track directory (assettocorsa\content\tracks\[your_track]\extension). In this file you just add [INCLUDE: treeFX.ini] in a new line after the last line.
menacegtr
Ok, i think i have it. You mean like this [SCRIPT_...] ACTIVE = $" read('csp/version', 0) > 2050 " SCRIPT = object_removal.lua [SCRIPT_...] ACTIVE = $" read('csp/version', 0) > 2050 " SCRIPT = flag_pos.lua treeFX.ini]
MoriSan
Hi, just open ext_config.ini with a text editor and add the following line at the end : [INCLUDE: treeFX.ini] Does it make more sense to you ?
menacegtr
Sorry for the noob question but how to input ext_config.ini [INCLUDE: treeFX.ini] How should it look. I don't want to mess the whole thing up.
Gareth Hopkins
Yeah man!
Jay Jay
Fantastic Work Mori! Again, you have completey renovated this game to a maserpiece. Thank you for your work :D