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Swordtember Day 21 - Decay

🕑 Added 2022-10-13 10:52:49 +0000 UTC
Swordtember Day 21 - Decay
Swordtember Day 21 - Decay
Swordtember Day 21 - Decay
Swordtember Day 21 - Decay

Comments

Sinlaire

I guess putting the curse activation on critical makes it hard to utilize the curse even with extended crit. I didn't think about the long rest thing, since so far, it's rare for players to let their enemy escape XD the original intention is to inflict multiple effects when the user lands multiple crits in one encounter, and the decision to make it 'very rare' is because I think most items with extended crit range typically land around the rare-very rare category. Butcher's bib, which gives extended crit, is rare, so I thought that with added bonus to attack and damage, extra damage, and curse effect, it would bump such an item to very rare. perhaps changing it to expending charge + make a save instead of on crit might make the curse more useful since it trigger more often.

Ned Kelsey

I like this variable curse a lot, but I almost feel like this weapon might be a bit underwhelming for a very rare. <p style="color:#FF0000;">And I mean no offense by that be cause the design is good for a lower rarity. </p>It seems that at it's rarity, most of it's good features are from the standard bonuses (+2 bonus, extra damage die, and extended crit range) and not the curse. The curse being until long rests really puts a dampener on it's flavor and usefulness, since you can't predict what the curse will do when you land it 1 in 6 times (That Poison one is amazing but at something of a 1/60 chance of landing). The lore is awesome as expected and fits the very rare category, but think I would turn this down to a Rare item with maybe a smaller bonus to hit and damage die. OR I make the curse lasting and requiring curse removal for the lasting portions of it.

Vanilla Ice

I would like to see a kodoku but related to the arthopod armaments.


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