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Swordtember Day 22 - Havoc

🕑 Added 2022-10-15 23:31:25 +0000 UTC
Swordtember Day 22 - Havoc
Swordtember Day 22 - Havoc
Swordtember Day 22 - Havoc
Swordtember Day 22 - Havoc

Comments

Ned Kelsey

There's a small typo in the Chaos section that mentions Control counters instead of Chaos counters, but the idea behind the weapon is clear. It's a +3 weapon that adds extra crits and can cast crazy spells, but at a downside of sometimes the spells are under RNJesus' (or the DM's) control and all of them would ruin the surrounding landscape, and potentially get you killed. It's very simple for a weapon bred for chaos and i love how the design incorporates the glowing orbs for the players to panic at the mounting chaos. I love this and I'm going to give it to a NPC who has no idea what it's capable of.

Sinlaire

Yes, but my initial idea is to let the player try reducing the Chaos counter while hoping the Control counter will be intact. You can still kinda move the spell out of the way when it's triggered by the control counter since you have full control over the spell albeit you can't stop the activation. But since you can't control the spell triggered by the chaos counter, you don't want to potentially drop a meteor on yourself/allies/bystanders if the chaos counter reaches 4. I was contemplating giving the roll only to reduce the chaos counter, but I thought since the theme is chaotic, wild magic, and gambling, I put the gambling element to this part as well, just in case you're in a situation where you don't want to cause any natural disaster.

Joe Garvey

What happens if you choose not to roll after a long rest? If all it does is potentially reduce the counters, why would you choose to roll? Is the idea that you're trying to avoid triggering the spell effects? That would make sense, given that even the control effect doesn't allow you to choose when the spell is cast, so is likely to cause problems still.


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