Onlyreon
ancestress from patreon
ancestress patreon

On capture and control

🕑 Added 2023-12-14 12:02:40 +0000 UTC

Comments

Ancestress

I hadn't considered that. That's a good thing, for sure, but I also don't want to completely ruin the game for folks who enjoy a static comp? One idea I had was to simply increase the move range of slower characters from 1 to 2 c:

VariableExperience

Honestly I love the capture enemies and can't wait to see more, it is one of my more favorite things in this mod. I think leaving a place open to talk for balance issues or once in a while asking about balance would keep things alright.

Lem, Perfectly Innocent Wizard.

I think adapting and learning about new challenges is all part of the darkest dungeon experience. Plus, capture enemies being more common encourages more varied skillsets that don't rely entirely on being static- it makes Dance compositions stronger, and encourages taking skills like PD's stab, Arbalest's blindfire- things that you normally wouldn't because they're just outclassed. This gives those niche skills a use case.


More Creators