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Lustiest Lair: Expanded -- Roadmap 2025!

🕑 Added 2025-03-08 17:30:45 +0000 UTC
Lustiest Lair: Expanded -- Roadmap 2025!

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Ancestress

Expect an underground labyrinth full of frightful mechanical foes, eerie puppets, and bondage traps!

Karnak

Love the roadmap, thank you for your great work, upgraded my Patreon membership tier to further express my appreciation & support for you and your team! The Workshop new region sounds especially interesting.

Ancestress

You shouldn't have to! The Goblin Empress is set to be repeatable so her quest should come up c:

Moushna

Hey, I am really excited about this update, can't wait to get goblined! Just a quick question, since some mechanisms will change, will we need to restart a game going from 1.53 to 1.60? Also really happy about the the principle behind the 1.7 update, I love LLE, but I am much more interested in a story about pure souls trying to fight corruption (and failing) than that of a group of bimbo who go see the monsters to gat fucked.

Cereliona

Here's a quote from the poll post "A rewrite of the plot to a platoon of heroines trying to stopper the flow of lecherous beasts into the land with potentially dreadful consequences, rather than a harem of sluts willingly heading there to fuck their way to victory. It'd lean more heavily upon non-con, force, and violation."

Nenwef

The poll is locked to non-patrons. Could you give us hints or tell us here?

Azmo

Ohhh may I know some? Like what kind of enemies? I didn't play this project in awhile!

Ancestress

A lot of that was just added in 1.57! :)

Azmo

Man if the project is going this smooth I am really considering the support. I'd love to get more futas and monster actions those are soo fun!

Ancestress

Yeah seriously, so many good H games have vanished because the devs burned out

Don't Smoke the Shrooms

Totally respect the "it's done when it's done" approach. Strict quotas and deadlines when it comes to your job or work are great ways to stress you out and make you resent the work.

I Think i need therapy

gotcha thanks for such a quick reply and great work with the mod :D

Ancestress

The patch is a separate optional add-on. It's not needed for any version of LLE.

Ancestress

If you can find a place that will host that kind of content I'm all ears.

I Think i need therapy

its a bit of a dumb thing to ask but is there a way to get the patch without using loverslab? side note will the patch even be needed with 1.6?

ElDante

Nice Work!! ♡´・ᴗ・`♡

Ancestress

1.57 just dropped!

MAFRANK

Thank you for your reply. It seems that making a MOD is not as simple as I imagined. Don't mind, it's just some wild suggestions. To summarize, I just want LLE to become more "interactive", but at this stage it seems that it can only be achieved by capturing female heroes. Anyway, you've already done a great job.CONTINUE THE WORK,LUST THEM ALL:)

Ancestress

Very close! 1.57 should be out by the end of today, then after that I need to add audio to the goblins. Then 1.6 will be out!

hjdkh

What is the current progress of version 1.6? I'm not urging, I just want to know the progress of the distance plan now. (Google translation)

Ancestress

5. This is doable with a unique building a la Brothel or Nunnery. You cannot, however, encounter your own teammates as enemies. Only a vague approximation of them. 'Lost adventurer' as an enemy type maybe?

Ancestress

4. There are monster skins out there, you just need to find them. Slimes in particular I may go back over in future and add a custom skin to specifically.

Ancestress

3. I am planning to rebuild the entire hamlet! Late-stage LLE is going to look completely different from Darkest Dungeon.

Ancestress

2. I'm not exactly sure *what* this one is suggesting. You'd like a system where teammates become enemies? As for the gifted buffs, the camping system already does exactly that - it already exists in LL:E :)

Ancestress

Gonna go point for point: 1. This cannot be done in-engine. The same monster cannot have multiple captors as a result of the way the captor system works in Darkest Dungeon. This would create monstrous bugs. The only way around this is to create multiple 'fake' versions of the same enemy to conduct different captures. I actually have a boss concept coming up in 1.8 that will employ this. I can add missions to recover lost heroines, however. That would be cool.

MAFRANK

Some small suggestions 1.Give monsters a mechanism to capture multiple heroes simultaneously without causing too much damage to the team's health or pressure. For example, a four person team will encounter three capture monsters,3 will take 2...and the only survivor will slowly rescue her companion under a little pressure from the monsters each round. I believe most players enjoy seeing their heroes being caught by monsters and sowing seeds in a helpless state. In addition, some monsters can escape after capturing heroes, and you need to rescue them in random encounters on the same map. However, all of this is based on shortening the size and difficulty of all dungeons, or simply creating an independent new dungeon specifically for capturing monsters 2.Add some special mechanisms, such as permanent parasitism (like the Crimson Curse), where parasitized characters have a chance to rape teammates or give gifts from their bodies to teammates after entering battle. This will lead to a special bond between the two, and when they are both in the team at the same time, some special buffs can be triggered 3.Change the architectural structure within the town, such as transforming the tavern into a den for wild beasts. There are no bars, gambling tables, or brothels here, only spider dens, slime pits, and maggot breeding grounds. In addition to the original decompression mechanism, heroes can undergo intense cross species mating and gain new abilities here. The same goes for churches 4.Update monster paintings, such as slimes. They should be a helpless slut vored inside, not a skeleton. That's not at all LUST, to be honest 5.Add some hero sacrifice mechanisms (which seem difficult to implement), where you can use idle heroes in the town as sex slaves to trade accessories or other things with monsters. Heroes who are traded will not be judged as dead, but as missing. You can randomly encounter them during exploration and rescue them. Alternatively, if you don't do anything, random events will occur in a few weeks to bring them back. The longer heroes stay outside, the more experience points they can gain, but they are more likely to gain more negative quirks

Ancestress

That's the late stage goal!

Atac

That's lovely, thank you. Can't wait to see the fruits of your labour!

Gharmm

One day, it will be a standalone mod like Black Reliquary 😁

Gharmm

Heeeeeey...... That pretty good ! 👍

Ancestress

Absolutely! Every new enemy I'm adding has a grab! Every single one! Some even have two.

Atac

Especially with the new direction of a darker setting

Atac

Love your work! Will you be adding a lot of grab based enemies for us to enjoy the animations? I think sometimes it'd be nice to just watch out heroines getting pounded

Ancestress

No, I won't be making any translations because I don't speak any other languages. There are fan translations available on Nexus -- I'm aware of a Chinese and a Russian translation so far :)

bowei

Is there a chance you add more languages except for English?

none of your beeswax

nice

The Big Frog

I'm a +1 for more bdsm content.

Ancestress

Shambler is being reworked to be more lewd - including two different grab animations. The Workshop is going to introduce a third roaming mini-boss to LLE, joining Collector and Shambler -- The Abductor

Nikten

Oh man, we're eating GOOD. When it comes to mini-boss reworks, what are we talking here? Collector coming to "collect" your heroines or the like?

AFSWAT

No question just thanking God and our wonderful Patron Saint for a shambler rework 🙏🦅🦅🦅🦅🦅🦅🦅

Ancestress

The theme of the workshop is going to be Steampunk / Gaslamp fantasy bondage underground factory, with lots of unique bondage-themed traps, curios, and enemies :)

none of your beeswax

whats the planned theme for the workshop? i had a suggestion for a new region based on a high class mansion inhabited by debaucherous demons looking for mortal playthings which would justify all kinds of eccentric designs such as giantess, living toys, living ¨toys¨ and interesting curios

Ancestress

I outlined the ideas I had for it in this poll, basically: https://www.patreon.com/posts/grand-re-should-122412156

Steven Bills

I'm curious: by "darker themes and kinks", can you share yet just what that may include? Or is it a secret until the Lust In The Dark update is closer to being released?


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