Horizon Zero Dawn Remastered photomode mod v1.0.1
🕑 Added 2024-11-07 09:50:39 +0000 UTCCamera version: v1.0.1
Released on: 08-nov-2024
Compatible with: Horizon Zero Dawn Remastered v1.0.38+, Steam / EGS (no gamepad blocking)
Documentation: https://opm.fransbouma.com/Cameras/hzdremastered.htm
Features:
Full, unlimited camera control (gameplay, cutscenes, photomode)
Flexible camera shake for handshot videos and camera paths
Controller or mouse/keyboard control over the camera
Field of view (FoV) control
Tilt
Game pause / framestep / gamespeed control
Camera paths
Time of Day control
Flexible Lookat Control in photomode
Weather control (Precipitation, wetness, temperature, wind speed/direction, blend factor)
DoF control (normal gameplay, cutscenes)
Disable lensflares
Make Aloy invulnerable (for action shots)
Engine LOD overrides
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/ou
HUD toggle
Fog/Haze/Godrays control
Gameplay FoV Control
Photomode: no more range limits
Photomode: enabled in cities
Configurable keybindings / gamepad bindings
Hotsampling
Changelog:
v1.0.1:
- Fixed: The initial default fov speed was set to very low value.
- Fixed: The EGS version of the game doesn't contain the code for blocking the gamepad input so the tools reported incompatibility and didn't work. I've marked this code as optional so on the EGS version gamepad input isn't blocked to the game, but the rest works at least.
v1.0.0:
- General: First Release
Comments
FransBouma
No sorry. Lights are very complicated to add and need a lot of info from the engine, and I couldn't get that info from this engine...
Nicky
Thank you so much for making this for SW Outlaws!! I’ve been looking for a photomode mod since it came out, glad I found you. Is there any way to add a spotlight in the mod? I know there’s one for some other games’ IGCS clients but I have no idea if it’s even possible for Outlaws— just wondering! Thanks :)
FransBouma
There's no other solution. The tools use the xinput system and that only works with xbox controllers. To make the ps4/5 controller to work with the xinput system it has to act like an xbox controller. So if you don't want that, then the alternative is to use the mouse/keyboard for camera control
AcornHan
The thing is, I don't want to do that. I use the PS5 controller for a reason. I don't want it to be read as an Xbox controller because then some of the features of the controller won't work.
FransBouma
Yes, see: https://opm.fransbouma.com/faq.htm#i-try-to-move-the-camera-with-my-controller-but-instead-my-character-moves
AcornHan
This is amazing, however I have one question. Is there any way to make this work with a PS5 controller? Currently seems it's not working with mine :(
Jonny Lowe
Thank you!!
WeirdScienceX
Excellent, I was waiting for this one :)