Kingdom Come: Deliverance II Photomode mod 1.0.5
🕑 Added 2025-02-08 13:14:43 +0000 UTCKingdom Come: Deliverance II photomode mod. More information:
Camera version: v1.0.5
Released on: 11-sep-2025
Compatible with: Kingdom Come: Deliverance II, Steam
Documentation: https://opm.fransbouma.com/Cameras/kcd2.htm
Features:
Camera control: (Also in photomode, cutscenes, conversations)
FoV control
Free unlimited camera movement and rotation
Timestop / game pause control
Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
Game speed control (slow-motion, speed up)
Frameskip
HUD toggle
Black bars / letterboxing in cutscenes removal (via shader toggler)
Hotsampling (resize the game window to any resolution)
3rd person view in gameplay
Ansel unlimited range
Time of Day control
Configurable input interpolation for smooth camera movement/rotation/fov zoom in/out
Configurable keybindings
Configurable gamepad buttonbindings
Changelog:
v1.0.5:
- Fixed: FoV didn't work in the photomode when the camera was enabled
- Fixed: Hotsampling didn't work, the game introduced a clamping function in patch 1.4 which always enforced the window to be at most the desktop size and always added a window border
v1.0.4:
- Changed: (IGCS, Hotsampling) Added a way to specify new aspect ratios and delete aspect ratios for the hotsampling resolution tree. The resulting list of aspect ratios is persisted per client.
- Fixed: (IGCS, Client, Hotsampling tab) The controls were configured wrong so the Refresh button wasn't properly aligned, causing wasted space next to the splitter bar
- Fixed: (IGCS, Client, Hotsampling tab) It could be the Hotsampling tab didn't have the default aspect ratios displayed so only the native monitor aspect ratio was added by default.
- Fixed: (IGCS, Client, System) It could be that the setting value for Fast movement multiplier (and potentially some others) weren't registered with the dll after the client had loaded the settings and sent over to the dll.
- Fixed: Fixed for game patch 1.4, released on September 9th
v1.0.3:
- Fixed: Camera updated to be compatible with patch released on May 15th
v1.0.2:
- Fixed: Camera updated to be compatible with patch released on March 13th
v1.0.1:
- Fixed: In a camera path it could be the tilt/roll angle of the camera outside the camera path was kept while playing, causing the wrong angles to be used.
- Fixed: When the camera was rolled/tilted in a camera path it could be the actual angle used was wrong
v1.0.0:
- General: First version
Comments
Miss Mensis
+ I have no mods other than Reshade and am running on a clean install.
Miss Mensis
Injecting the DLL causes the game to crash immediately for me :(
FransBouma
You have the official (not pirated) version of the game from steam and you don't see any errors in the log tab? Insert is the key next to backspace.
D T.
Hello! It looks like this isn't working for me. I bind the keys to start the camera and it doesn't respond. It will take away the HUD when I click Delete but then not return it when i click again. Its running on an official version of the game. It also caused a crash to happen when I tried to inject/start the program.
FransBouma
Yes, I can reproduce this indeed. So I have to do some digging. There's no special hotsample code in the tools other than resizing the window, so they added some code to clamp it to the desktop and keeping the borders... Will see if I can fix it.
Kazemi Yukine
Hi! I've never had issues using your mods, but this time I'm facing a problem with the newest version for of KCD2 (1.4). When I tried to do hotsampling in this new version, the active window resolution does not change together with what I set. Also, Sometimes when I want to revert back to the normal monitor resolution, it lags and does not go back to the original resolution. To provide an example, my monitor resolution is 2560 x 1440, and I usually hotsample to 2.5x of this (6400 x 3600). However, my active resolutions have been stuck at 5124 x 1421. instead of 6400 x 3600. May I know if I accidentally triggered some setting? Can you help me please? For your info, I did check and my game is running on windowed mode. Thank you so much!
FransBouma
what do you mean, glitching weirdly? I haven't seen that when I played the game (granted, that was some time ago)
Itsprivat
I downloaded your mod—it's great! But after some time, every cutscene starts glitching weirdly, and now the game has crashed. Do you know a way to fix this? Thank you in advance
FransBouma
You have to enable the head in the tools, on the Miscellaneous options in the client
Jenny
I encountered some issues: Henry is always headless, frame skipping doesn't help Doesn't work in cutscenes (no pause, no camera control)
FransBouma
That's weird, it should work in cutscenes just fine. Will test. (but might not be able to as I'm not near a cutscene... )
Stupid_hiki
Thank you very much! It's the best thing that's happened to me in a long time. How could I change the location of the camera in the cut-scene video? The game's deceleration works fine on the cutscene, but other features are unavailable, such as zooming in or changing camera angles. There are no errors in the log, the camera itself and the speed are working. It feels like I can't unlock the camera movement, but changing the key assignment doesn't help.
FransBouma
I don't speak russian, sorry
Stupid_hiki
FransBouma
It's been moved to the configuration tab :)
Aave R
the hide log option seems to be missing on v103. any way to hide the logs from appearing on screen?
FransBouma
Time of Day is broken, rest seems to work? Will fix it tomorrow (friday)
John Do
No longer work with the Kingdom Come Deliverance 2 with patch 1.3
FransBouma
You rebound the keys to different keys on your keyboard? If not, could you try that please? The keys I use for default aren't always on each keyboard or not at the same spot (I assume you have the latest game version and no errors in the log tab)
Hannah Kelley
Having some problems with the time of day options, it used to let me change the time of day in game but now i have to do it manually on the tools tab
FransBouma
Latest game/latest tools, body doesn't disappear tho
a-crumb-of-whump
To anyone having trouble with Henry's body disappearing when you turn on the camera: click F1 to enter photo mode first.
tkhquang
Oh I see, you said you just had to enable it so I thought it would be a simple task like using a command, or modify a cvar value, which I could try messing around, lol. It probably has a lot of stuff going on than I had imagined then. Anyway, thank you for the hard work again!
FransBouma
Lots of research! It's a difficult code path to follow, all the way starting at the ansel enable action, and along the way I discovered that if I altered it just right it would enable 3rd person :)
FransBouma
latest game version + latest tools should work
(๑•̀ㅂ•́)و✧ purin
I tried the 'show his head' box but it doesnt work
(๑•̀ㅂ•́)و✧ purin
How do I stop Henry from becoming headless?
tkhquang
By the way, Otis, how did you enable the third person mode in this game? I saw people set `wh_pl_FollowEntity dude`to trigger the TPV, but that is not even close as good as the mode you provide?
tkhquang
I see, guess I'll just use the TPV to wander around, then switch back to FPV to do the actions. Still, is there a way to set a keybinding to switch between the views for convenience?
FransBouma
I understand, tho I don't do anything wrt the 3rd person camera other than enabling it. So all the crappy movement/control features that's all the engine itself.
tkhquang
Hi Otis, thank you for this wonderful tool. I love that now I can wander around in 3rd person view now. However there are still some things I think could be improved. 1. Option to bind the toggle 3rd/1st view to a hotkey 2. Able to shift the view off a little bit, instead of hardcoded centered the view. As right now it looks like the view of Henry is bound to the ground (not the crosshair point), which make it hard to interact with things (unless move so close to it), and it's hard to see the enemies' movement in combat. Make the TPV camera have some offset value to the centre point would be perfect!
FransBouma
I haven't checked that, but see it for now as a limitation.
{ witcheringways }
I have the same issue but using Ansel seems to work for petting Mutt although it isn't ideal.
S Aeternum
The camera doesn't seem to toggle on during picking herbs or patting Mutt. Is this just an inherent limitation of this mod?
hexstarkiller
I could not get them work, I did use the values in the documentation and I know how to use a real camera... but the changes do not seem to be applying at all. Are there any tutorials on how to make sure they are active you would recommend? I've only managed to take pics with different depth when there is a cinematic. Thanks ! I love the kcd photo mode :)
Adam Mazur
And I see there is 1.02v. for tool so its updated now :D Thanks! ♥
Adam Mazur
No no, I know about frames :P I can walk in unpaused game without head 😂 Also 3rd person mode is also not working now :P
Nitek
Try to frameskip by one frame. It sometimes also loads more foliage into the scene.
Adam Mazur
After 1.2 patch my Henry is always headless when I use camera tool 😅
FransBouma
at the moment :)
kddmf
what is atm?😂
FransBouma
It's being worked on atm.
kddmf
Thank you so much for your hard work!Will you take a photomode for Monster Hunter: Wilds?
{ witcheringways }
So excited to try this out! Ansel has been simply awful in KCD2 ♥️ Thank you so much for all your hard work.
FransBouma
Config tweaks should work fine, other mods... no idea. can be anything. I haven't received from others any notion it crashes for them so something conflicts on your end but what it is, ... no idea. Try without the mods and see if it works then? If it does, then check which mod it is. Also, with reshade, try without the REST addon
PHANTOM
i am not using dlss4 mod but other mods and tweaks for user.cfg..... is that not combatable
FransBouma
if you're using the dlss4 mod, that's likely teh culprit, but otherwise no idea. works fine here
PHANTOM
hello... my game crash when i inject dll.... what to do?
FransBouma
Reshade, use Cinematic DOF (real time) or IGCS DOF (per shot) https://opm.fransbouma.com/IGCSConnectorforReShade.htm https://framedsc.com/ReshadeGuides/Shaders/cinematicdof.htm
Sophisticated Nebula
Any tips on how to get a Depth of Field effect?
Gianfranco Delceggio
Thanks for making the games much more fun, cheers ❤️
FransBouma
it won't disable achievements
Sophisticated Nebula
Do you know if using this will disable achievements on steam?
Red D12Gaming
This is amazing, Thank you!
brad
Knew you'd come thru! Thx for making Games Epic!
Paweł Wrzesień
Thank you!
Kazemi Yukine
Thank you so much!!! :')
Veronika Policerová
Thank you, sir!!!❤️❤️