Monster Hunter Wilds photomode mod v1.0.6
🕑 Added 2025-03-15 11:17:49 +0000 UTCMonster Hunter Wilds camera tools. More info:
Camera version: 1.0.6
Released on: 23-oct-2025
Compatible with: Monster Hunter Wilds, Steam
Documentation: https://opm.fransbouma.com/Cameras/monsterhunterwilds.htm
NOTE: To run the tools (and reshade) with the full game, you have to use RE Framework, released on October 1st, 2025 or later. To obtain RE Framework go to: https://github.com/praydog/REFramework-nightly/releases and download the MHWilds zip file and follow the instructions as described in the readme in the tools' zip file. RE Framework is needed to disable the anti tamper to run reshade and the tools.
As Praydog has spent a lot of time creating this framework, it would be great if you could give his patreon a sub as well to show your appreciation of his work!
NOTE: Be sure to read the readme or documentation page linked above.
Features:
Full, unlimited camera control (gameplay, cutscenes, photomode)
Controller or mouse/keyboard control over the camera
Field of view (FoV) control
Tilt
Camera shake controls in both manual movement (for hand-shot videos) and camera paths.
Timestop / game pause control
Camera paths support ('dolly cam') for defining moving camera trajectories for movies.
Game speed control (slow-motion, speed up, not in cutscenes)
Frameskip
HUD toggle
Hotsampling (resize the game window to any resolution)
Cutscene DOF removal
Higher resolution shadows
Barrel distortion removal
Resolution scaling
Higher LODs
Near-camera geometry dithering removal (these ugly dotted patterns)
Configurable keybindings
Configurable gamepad buttonbindings
Changelog:
v1.0.6:
- Fixed: Updated for game patch released on 23-oct-2025
v1.0.5:
- Fixed: As is tradition with Capcom, they released a hotfix on their patch which broke the tools (as in: reverted some code to older code!)
v1.0.4:
- Fixed: (IGCS, Client, Hotsampling tab) It could be the Hotsampling tab didn't have the default aspect ratios displayed so only the native monitor aspect ratio was added by default.
- Fixed: (IGCS, Client, System) It could be that the setting value for Fast movement multiplier (and potentially some others) weren't registered with the dll after the client had loaded the settings and sent over to the dll.
- Fixed: Updated for Title Update 3
v1.0.3:
- Changed: (IGCS, Hotsampling) Added a way to specify new aspect ratios and delete aspect ratios for the hotsampling resolution tree. The resulting list of aspect ratios is persisted per client.
- Fixed: Updated for Title Update 2
v1.0.2:
- Fixed: n some cases it could be the tools couldn't set a hook to UpdateTransform, resulting in the camera not working, because it couldn't allocate memory close by. The hook has been replaced with a different type of hook that should work always
- Fixed: Tools updated for game patch 1.0.10, released on April 4th
v1.0.1:
- Fixed: The removal of the barrel distortion effect was done once, while the game regularly resets it. It's now removed every frame.
- Fixed: Setting the Depth of Field setting would immediately activate it while it should only do so if the camera is enabled.
- Added: Optional removal of near-camera geometry dithering. By default the game dithers geometry close to the camera with ugly dot patterns to make the geometry semi-transparent. This setting disables that and leaves the geometry opaque
v1.0.0:
- General: First Release
Comments
FransBouma
Probably. RE Framework is also broken, so I first have to wait on that before I can check
R&RGenerations
Hiya quick question did TU3 break this mod, I can launch the client.exe but can't get the freecam working.
FransBouma
No, sorry.
Brendan Short
Would it be possible to get a player invisibility thing like you had for World? It would really help in getting footage of monsters without the player distracting.
FransBouma
It seems the game exits as soon as the dll is injected, so they changed their anti-tamper and RE Framework isn't able to remove it. I can't fix this. Will have to do some more testing, but it's likely I'll pull the camera till there is a solution found
Ujk
Hi! After today's game update, the camera mod isn't working. Could you please update it when you have time? Thanks!
FransBouma
1: sounds like the lens distortion you can switch off in the igcs client 2: yeah that's part of rotating things 90 degrees. No idea why you do that tbh... hotsampling offers a way to get a vertical resolution as well 3: if another mod conflicts, don't use that other mod or use that mod for gamespeed and not the one in my tools 4: that's why there's a popup asking not to close the client.
koat
Hello, 1 High Priority When I try to capture footage with the camera rotated 90 degrees, the top and bottom edges become vertically stretched. To avoid this, I have to keep the subject centered in the frame. Could you please look into fixing this issue? 2 Medium Priority When the camera is rotated 90 degrees, the camera's orientation and its movement path become unlinked. If I tilt my head (or the display) 90 degrees, the camera orientation behaves correctly, but the movement path still follows the original, unrotated axis. This makes it difficult to adjust the camera position. I would appreciate it if this could also be addressed. 3 Low Priority It seems that the game speed adjustment is not working properly. I suspect it may be conflicting with the game speed setting in REFramework. If you have the time, I’d be grateful if you could look into this. 4 Low Priority If the tool is closed while the game is running, the game crashes. If possible, I’d appreciate it if this could also be fixed when time permits. Thank you very much.
FransBouma
https://opm.fransbouma.com/faq.htm#i-want-to-move-the-character-when-i-enable-the-camera.-how-do-i-do-that
seng vang
Hi, I'm new to all this in game camera stuff. is there a way to record gameplay while camera is enabled and on a path?
Gabriele extra
yeah, the posing tool. Thanks my lord <3
FransBouma
Ah right, as the links are discord image links, hence my question :) What is the specific thing you'd like to do, or better, what do you mean with 'this' ? Posing? that's likely done with EMV: https://github.com/SilverEzredes/EMV-Engine-SILVER (this is the version that works with MHWilds
Gabriele extra
Is a dude who shares stuff on twitter. She/he said about ur tool, so So I thought you might know something about this since you have other tools and maybe I missed something.
FransBouma
Maybe ask the person who made the shots in the discord? :)
Gabriele extra
Someone know how i can do this? https://media.discordapp.net/attachments/1161586801731973140/1354765844781072524/SPOILER_Gm7ZnEaa0AAQGvK.png?ex=67e67b83&is=67e52a03&hm=840508e948f118d369664f904e8d1c272341c36c39797f8e9fbf622713e1bd1e&=&format=webp&quality=lossless&width=680&height=1209 or this https://media.discordapp.net/attachments/1161586801731973140/1354765847704371271/SPOILER_Gm0E6CPbMAALgB0.png?ex=67e67b84&is=67e52a04&hm=ac366df0ed0f094ed4de0e93f52cd94f4f8e63ab65ac4926aa67cf6e2f1192e9&=&format=webp&quality=lossless&width=680&height=1209
FransBouma
Ah ok. Sorry, at the moment the texts are English only. And considering the amount of work it is to translate tehse texts I doubt it'll change in the future.
DFBILL
is to Multilingual patterns that can be changed, or language files that can be modified or something like that, I think that's helpful for non-native English speakers
FransBouma
Sorry but no idea what you mean
DFBILL
I need a multilingual setup. I tried modifying the EXE files to improve my shooting configuration (I have limited coding experience), but this isn't a sustainable solution.(machine translation)
FransBouma
the configuration tab has movement/rotation smoothing sliders, set these to 0 and it stops immediately
2ch r
when i rotate the cam,it just lick slip with inertia,any way to make it stop immediately?thx !
FransBouma
Not that I'm aware of.
Arixia
Is there anyway to make the character model invisble?
Jawn
I actually completely missed that folder *facepalm*, my bad xd
FransBouma
Reading docs might help :P It's the shadertoggler you have to install as I couldn't find the toggle in the engine to switch the UI off. See hte readme or doc page
Jawn
Perfect, running it as admin fixed the issue. Also I'm sorry to ask this but out of all your cam mods I used, this is the only time I can't find the HUD toggle. I looked through the key bindings but didn't find it. Maybe I'm really blind and if it's the case can you please tell me the default key so I can at least use it haha I believe it's on delete usually but since toggle camera is on delete for the reason you explained, I can't find it. Maybe it was me who rebind it to delete each time (hide UI) but I really can't find it this time
Jawn
Oh I'll try that thanks
FransBouma
If you run the game as admin (maybe you run steam as admin?) then you have to use the igcsclient also as admin.
Jawn
I do have an issue tho. Obviously I have the game on steam but I can't hook the tool since it can't find the process. Yes I have reframework and it's the nightly build from 2 days ago (as of the writing this comment). I read the readme but couldn't find any info on that
FransBouma
Not that I'm aware of
Max0r
This is a huge lifesaver. Do you know if there's any dangers regarding getting banned or using this in "online single player"?
Karl The Krab
Heyo!!! We're both gonna be busy as hell with the new tools lol
Jawn
Thank you so much my hero, the in game tool is so garbage it's unreal haha
Oceaniz
absolute chad, thank you so much
Meridon Grist
fancying seeing you here! (its mirai)
Isaac Smythers
Thank you!
Karl The Krab
From the bottom of my heart, thank you so much!
Noxy
Thank you so much!
FransBouma
See the readme file
Chubby Fellow
how do i hide the game hud?
FransBouma
I won't make a camera for wild hearts, sorry
FransBouma
Yes please. Also, please see my additions to the post above :)
Magic
Would you prefer if I join the discord and share a screenshot of what's happening?
Meridon Grist
yay i've been waiting for this one, i've been using REframework which is brilliant as always but was hoping you would add to it :D btw, I started playing Wild Hearts yesterday, and was saddened to see it didn't have a photomode. Is this one you've considered trying? I'm not knowledgeable enough in these things to know if it's even possible lol
FransBouma
Please be more specific. I'm in the base camp, and when I pause with End or Numpad 0 and move the camera around everything works fine. I have every setting enabled to max in the gfx settings, dlss DLAA. Also, I have the high res texture pack installed And, when you go near ground/rocks the game will dither the geometry to semi-transparent. This is sadly something I can't fix atm... (it's also present when you are in-game, and rotate the camera around your character and e.g. go behind some tent
Magic
Been waiting for this for so long! That being said, I've been having a couple of issues. The character textures go crazy the second I pause and when moving the camera there's this like... "contact shadow" that makes the ground go black with a weird texture. I've got REFramework installed so that can't be the problem :/
kddmf
Waiting for this for a long time.!