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GothicVania Church Pack

🕑 Added 2019-05-25 06:49:58 +0000 UTC
GothicVania Church Pack

Comments

Luis Zuno

I found the issue. Since this game uses classes for the sprites. every time a sprite is instantiated it, the class creates the animation again. A quick fix to this is to move all the animation definitions of the sprites to the create function from the bootgame.js file.

Luis Zuno

Not really sure if real human fall in that posture. (possibly no, it's just an exaggeration http://www.sjhcalvin.com/_Media/pbanimation07-big.jpeg) However, I looked at other references drawings to make my own drawings.

Luis Zuno

Yeah.. not really errors just warnings. I'm Still looking the cause. Will let you know when I find the fix.

Coco

That looks like it was a lot of work! Just a question about the animation: I know this is standard with jump animations, but the descent posture/position, why does that look like that, is it just a standard approach from game spriting a la Ninja Gaiden, or is it based off of appearances of real humans jumping? Just seems somewhat contorted and strange to me.

TypeRush

Hi some errors in console? Invalid Animation Key, or Key already in use: wizard_idle phaser.min.js:1:436243 Invalid Animation Key, or Key already in use: wizard_fire phaser.min.js:1:436243 Invalid Animation Key, or Key already in use: angel_fly phaser.min.js:1:436243 Invalid Animation Key, or Key already in use: fireball


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