Tokens Library Restructure - July 2025
🕑 Added 2025-07-18 16:43:17 +0000 UTCHello everyone!
We’ve just finished a moderate restructure of our Token Library to make it more intuitive, better organized, and easier to navigate, and to support our content delivery changes detailed further below.
This update focused on cleaning up folder categories, reorganizing subfolders, and standardizing file naming conventions. Over time, the library had grown a bit messy with inconsistent naming and duplicate folders across species and types. Now, everything’s a bit tighter and easier to explore (hopefully).

What’s Changed?
While this isn't as massive as the Assets Library overhaul, there are still some key improvements:
Standardized Filenames
Across the entire library, filenames are now clean, consistent, and readable.

Creatures Folder Organization Tweaks
Humanoid folder (under Creatures) has been removed – those tokens have been redistributed into Adventurers, Adversaries, and NPCs, depending on context.
Mounts now have their own category under Creatures for easier access and tagging.
Dragons received a full folder restructure based on feedback from the community survey. Each dragon type now lives in its own folder, with Alternate Hues tucked neatly inside.

Adventurers: More Unique & Flexible Tokens
We’ve focused the Adventurers category on distinct individual characters, including:
!Core_Adventurers (formerly Catch-All_Heroes)
These tokens are deliberately ambiguous — no specific race or gender traits — designed to represent all 12 base 5e classes in a versatile way.
Clear racial/species breakdowns (e.g., Humans, Elves, Goliaths, Tieflings)
Humanoids – Heavily covered or obscured characters for maximum flexibility.
New groupings for less common races/species:
Smallfolk – Combines Gnomes, Halflings, etc.
Beastfolk – Includes Bearfolk, Catfolk, Turtlefolk, etc.
Feyfolk – For Centaurs, Trollkin, Satyrs, and more.
Adversaries: Tactical Token Groups
The Adversaries section has been cleaned up and expanded into clearer subgroups. These tokens are meant to belong together thematically — making it easier to build consistent encounter groups:
Goblinoids, Undead, Pirates, Cultists, Elves etc.
Subraces/Subcategories like Drow or Zombies now live under their respective folders
NPCs: Cleaned Up & Child-Friendly
We merged and restructured various Townsfolk and Commoner folders:
Renamed and clarified Commoners, Nobles, and Workers
Commoner Children are now nested inside their respective race folders

New Content Delivery
As part of this restructure, we’re also clarifying how free token releases (01s) will work going forward:
Everything already released for free will stay free
Obvious D&D or Pathfinder-inspired designs will still be added to the Free library
!Core_Adventurers packs will always remain free
Redraws/Updates of existing tokens will also continue to be free
[Free Tokens Library Download]
Other designs will no longer get a free 01 by default and will only be available for our subscribers in our Premium Tokens Library Expansion Packs. Moving forward, our focus is mainly going to be expanding our premium offerings in various categories.
Download Premium Token Expansion Packs:
[Premium Adventurers]
[Premium Adversaries]
[Premium Creatures Part 1]
[Premium Creatures Part 2]
[Premium NPCs]
With this new structure and approach, we will be sunsetting our "Creature Tokens - Pack 69" "Townsfolk - Pack X" etc. packs and Token Bundles. Instead, we’ll be switching to "Tokens Library Update" releases similar to our Assets. Essentially update packages to our Library as a whole. Each library update may create or expand on one or multiple categories, and may vary in size and scope. Tokens Library Updates are immediately available for download to our subscribers and uploaded to our pCloud Library. They will be rolled into the full Free Library & Expansion packs at the end of each month.
This gives us much more flexibility with releases and updates. If there’s a specific thing we want to add to the library— say, a smaller batch of new heroes and npcs — we no longer need to build a whole "Townsfolk" or "Hero" packs separately, but can simply release them together in the next library update alongside other additions, even if they’re unrelated.
For ease of access ~ You can find all the Tokens Library related content here, in one place
Spirits & Build-a-Token~
This restructure does not affect the Build-a-Token release or the "Spirits" category. We are not entirely happy with Spirits as they currently are but we are still re-evaluating how exactly we want to deal with them, so changes to that will come a bit later.
FAQ - Quick Answers:
pCloud Libraries will be migrated to this new structure over the next ~72 hours.
Premium Expansion Packs (Downloadable pngs) will remain available to all subscriber tiers.
Some Adversaries subfolders are a bit empty at the moment - We plan on expanding on those in the near future.
Monthly Token Library Updates will be rolled into the whole library/expansion zip(s) at the end of each month.

Comments
Tural
Twig Blights look like they got fixed. Also found that Chest Mimics are missing entirely from the restructured files.
Tural
Couple of inconsistencies I've found as I've been building a mappings file for Foundry, in the pCloud WEBP token library (assuming it's across others as well, but that's what I am using specifically). "Twig Blights" are all prefixed with "Mount" in their name. The Air and Water Elementals are just named "Air" and "Water," while the Earth and Fire Elementals are named "Earth Elemental" and "Fire Elemental." The latter naming convention is better for Foundry with wildcards (to not conflict with the Myrmidons), so I assume that's how the Air and Water elementals should be named.
Forgotten Adventures
Yes. Pride dragons are included as additional color variants, not specifically as "pride" to follow the new naming conventions.
jkingjamesj
Does this include the epic creatures and misc. creatures like the pride dragons and gigantic monsters (astral defender).
Forgotten Adventures
Oh then you should like our release later today :)
Wokeye27
Nice work! Some feedback: As a Foundry VTT user I find two things tricky: (1) I need to put all the copies of each monster into a separate folder to enable token randomisation, so all 'fey' or 'undead' in together is not ideal. (2) some tokens are at different scales, so there's manual work in making them all look similar (eg the pirate harpoon guys different to the others).