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That was insightful

🕑 Added 2023-10-21 19:28:28 +0000 UTC
That was insightful

Comments

MUPLUR

WHOAW!! That's a lot. Guess I will do the intended things then

LyG

I think unless three modes are made at once, no one is ever 100 percent satisfied. Typically it's three types. Players that create a self-insert, they tend to lean towards first person storytelling, COD, Skyrim, etc. IE invisible MC while characters talk to 'them'. Then there is the scripted player. They see the MC not as 'their's' but another character of the story. These are your preset-character MC types, the Final Fantasy or Tomb Raiders etc. The last is the 'gods-of-the-machine' players. The character isn't a avatar of the user, it's a doll for the player to feed the power fantasy. They usually prefer to see their characters on screen at all times, prefer tons of story branches to manip, and rotate MC options constantly. Male or Female, human or goblin, or mutant or alien, etc. They usually want a MC on screen at all times because it adds more 'control' feeling. A lot of word vomit to say, a little of everything works better than one style over the other. IMHO

MUPLUR

Hahahahaha!! Man

MUPLUR

I wanted to see if people prefer having MC on the screen as well. Also nice wordplay on 'Avatar'

LyG

Always thought it seemed kind of obvious. If you have a on-screen avatar showing up in scene, then character perspective should reflect that. If they are off screen, then the focal point of on-screen characters should be towards the screen, as if still tracking the avatar.

Grumpy Gamer .

My comment was already here waiting for your post.🧐

MUPLUR

I just posted it and went to check mail and got your comment

Grumpy Gamer .

Yeah girl characters should always look at me because I'm super cool 😎 🤡😅


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