KageDesu posts
Map Inventory [PRO] plugin (update - v.1.2)
Changelog: New: Description text auto word wrap New: Support up to 8 party members (PRO) New: Direct using items with 'None' scope New: Select a party member when equip armors or weapons New: HP, MP, TP gauges (PRO) Improved Items sorting (now by ID, then by occasion) Fixed: Items no longer disappear from the chest(or storage) if you take more than possible (max items) Improved YEP_ItemCore compabilityUpdate 1.2 have new images, file PKD_MapInventorySettings.json modified!Download link:h...
IconSet Wizard. June Bonus Pack
These icons were purchased by me. Can be used in commercial and non commercial RPG Maker MV (only) projectsHow install: Copy .iwpk file to packages folder
IconSet Wizard. Addition Icon Pack - Decoctions
These icons were purchased by me. Can be used in commercial and non commercial RPG Maker MV (only) projectsHow install: Copy .iwpk file to packages folder
IconSet Wizard. Addition Icon Pack - Herbals
These icons were purchased by me. Can be used in commercial and non commercial RPG Maker MV (only) projectsHow install: Copy .iwpk file to packages folder
Alpha ABS. Big Update. Build 1190. New Party System here!
Information: https://www.patreon.com/posts/alpha-abs-dev-36524832Documentation for new features: https://github.com/KageDesu/Alpha-ABS/wiki/Alternative-Input https://github.com/KageDesu/Alpha-ABS/wiki/PartyContent:Build have new images!New .JSON files: UICommonSettings.json UIAllyCastBar.jsonModified .JSON files: KeyBinding.json AbsorbBarriers.json UIGauges.json UIElements.json UIActorPortrait.json UIMapInventory.jsonSummary1190 introduce new party system.New party AI have a few behavior modes.P...
Alpha ABS. Build 1190 soon....
The new build 1190 has already entered the testing stage! And there will be a release this week. A lot of work has been done to optimize the whole system, huge interface optimization, remove and replace old components, and of course, a new, improved and configurable AI system for party members.
AABS. Firearms Demo
Demo project from this video https://www.youtube.com/watch?v=ncW4RAWWggs&I don't remember posting this demo earlier or not. But several people have already asked me about it, so I'll post it againDownloadhttps://www.dropbox.com/s/ymdw0lnhxtgvymv/FirearmDemo.rar?dl=0
IconSet Wizard. Addition Icon Pack - Materials
These icons were purchased by me. Can be used in commercial and non commercial RPG Maker MV (only) projectsHow install: Copy .iwpk file to packages folder
IconSet Wizard. Addition Icon Pack - Potions
These icons were purchased by me. Can be used in commercial and non commercial RPG Maker MV (only) projectsHow install: Copy .iwpk file to packages folder
IconSet Wizard - Release!
Description: RPG Maker MV IconSet creation software.Features: Include 2000+ free to use icons library. Have basic editing tools (rotate, scale, moving, change color ting (hue)) Can open any size images (.png recommended) and auto-resize them to 32x32 format Supports external icons library packagesLast version: 1.0.1 (6.05.2020)Download link: DropBox
Working on new tool for MV....
Features: Simple way to add own images to existing iconset grid (with auto resize to 32 x 32). Fast editing tools (flip, rotate, scale, move by X or Y) Embedded icons library Supports layers.
Alpha ABS. Dev Diary. New Party System
I working on New Party System now. Because it's first big feature in TODO queueFeatures overviewParty UIBehavior system and AIParty member have 4 behavior types: Free: Attack all enemies Assistant: Attack player target in priority (when player starts battle) Protect: attack one who attacked player Support: heal or buff others, avoid the enemiesYou can switch between types in game (optional)You can setup default or restricted behavior type for actor Party members can looting corpses (optional...
Map Inventory [PRO] plugin (update - v.1.1)
Changelog: New: Script calls for work with Player Storage New: Select a party member when using items New: Move items from inventory to StoredChest Improved checking of the conditions of use of the items New plugin parametersUpdate 1.1 have new images, .json files not been modified, you can keep own .json files from version 1.0 if you changed themDownload link:https://www.dropbox.com/s/s5fut15nc6ohu8j/PKD_MapInventory_11_PRO.zip?dl=0
NET ABS. PvE! New build 300
Required Alpha NET build 1320!If you want fight against monsters in party, turn on Only PvE plugin parameter. Gamemode must be MultiplayerNET ABS features list: https://github.com/KageDesu/AlphaNET/wiki/NET-ABSDownload link (1320 include): https://www.dropbox.com/s/gwcb2dfqutw5nva/1320%20%2B%20NET%20ABS%20300%20%28Full%29.zip?dl=0
Alpha NET. Build 1320
Only new build 1320 link: (require full Alpha NET setup first!)https://www.dropbox.com/s/i8jrk7qapg5vh8i/Alpha_NET_build_1320.js?dl=0Alpha NET: https://github.com/KageDesu/AlphaNET
Dev Diary: NET ABS -> Multiplayer PvE
I want to share some successes in NET ABS development. I'm working on a multiplayer PvE mode. This means that you can fight monsters together with your friends (in same party), and be on different game maps.NET ABS - it's Alpha ABS network version for Alpha NET. Plugin is still in early Beta and not contains many features of Alpha ABS.Trying new feature (multiplayer PvE) you can in this Month.
What you want see in AABS in April?
All these features will appear in the plugin with updates (and not only, some of the new features I keep in secret) I would like to find out which of them is more need at first?Some of you talk to make compatible with MV 3D, i still think about it...Those who are waiting for the update for Alpha NET ABS, you will find something very cool...soon
Alpha ABS. Big update. Build 1174
Information: https://www.patreon.com/posts/alpha-abs-dev-35138379Documentation for new and updated features: https://github.com/KageDesu/Alpha-ABS/wiki/Teleport-Ability https://github.com/KageDesu/Alpha-ABS/wiki/Support-Ally-AbilityUpdated documentations: https://github.com/KageDesu/Alpha-ABS/wiki/Script--Calls-API https://github.com/KageDesu/Alpha-ABS/wiki/Absorb-BarriersBuild have new images!Modified .JSON files: KeyBinding.json AbsorbBarriers.jsonBuild 1170 - 1174 update only:https://www.drop...
Alpha ABS. Dev Diary. Build 1174
Main features:1) Visual LootOptional (by plugin parameter)2) Teleport ability for enemiesEnemies can use teleport for quickly reduce the distance with targetOr quickly increase the distanceYou can set teleport type (to target or out from target, or both), max distance and cooldown time for each enemy3) Enemies can support each other in battle (power up or healing skills) You can create ABS skills for enemies with scope "1 Ally" and setup using Conditions in "Action Patterns" (in ...
Map Inventory [PRO] plugin (release - v.1.0)
Visual Inventory on Map. This plugin is separated part from Alpha ABS plugin.Information and manual: https://kagedesuworkshop.blogspot.com/p/map-inventory.htmlDownload: https://www.dropbox.com/s/w9rivzh1598zew7/PKD_MapInventory_PRO.zip?dl=0
Alpha ABS. Want to know your opinion
The AA plugin has a development plan and i am already working on a new update. This plan is frequently updated with your offers. But in the moment, I would like to know what feature you think the plugin is missed in the first place? Perhaps some already existing function requires improvements or you need something new?
Alpha ABS. Build 1170
Information: https://www.patreon.com/posts/aabs-dev-diary-34222258Documentation for new features: https://github.com/KageDesu/Alpha-ABS/wiki/Enemy-VisionUpdated documentation (please read too): https://github.com/KageDesu/Alpha-ABS/wiki/Enemy-Level-SystemNew .JSON files: EnemyLeveling.jsonBuild 1166 - 1170 update: https://www.dropbox.com/s/tq382j5tm1kxzze/1166%20-%201170.zip?dl=0Download link (build 1170 PRO full):https://www.dropbox.com/s/9yd2ax8ob78mini/1170_PRO_FULL.zip?dl=0
AABS. Dev Diary. Stealth?
New build 1170 main features: Enemy Vision: You can set triangle zone vision for any enemy It's allow you create a stealth gameplay elements in your game.https://github.com/KageDesu/Alpha-ABS/wiki/Enemy-Vision "Grown Tables": Very cool feature, allows you rise enemies parameters with their levels. Not need create many enemy variations in Database, just create Grown Table and set parameters bonuses for each enemy parameter per each level.https://github.com/KageDesu/Alpha-ABS/wiki/Enem...
Alpha ABS. Technical update. Build 1166
This is "must have" update, many many bugs been fixedModified .JSON files: UIButtons.json Locale.jsonWarning! Build 1166 have new image files!Download:1164-1166 update: DropBox1166 FULL: DropBox
Alpha ABS. Extra Resources. Absorb Barriers
Description: Absorb barriers images and settings for all default Elements (9)Contents: Settings (AbsorbBarriers.json) Elements icons images Source .PSD filesHow install:Just copy and replace files
Alpha ABS. Extra Resources. Dark UI Theme
Description: Dark UI ThemeContents: New images for UI elements New UI Button images (Gamepad and keyboard) New default font (optional) New window skin (optional) Source .PSD filesHow install:Just copy and replace files you want, nothing special Download:https://www.dropbox.com/s/nzfpie67dog30ba/AABS%20Dark%20UI%20Theme.zip?dl=0
Alpha ABS. Big update. Build 1164
Information: https://www.patreon.com/posts/aabs-dev-diary-33394089Documentation for new features: https://github.com/KageDesu/Alpha-ABS/wiki/Player-Storage-(Player-Chest) https://github.com/KageDesu/Alpha-ABS/wiki/Absorb-BarriersUpdated documentation (please read too): https://github.com/KageDesu/Alpha-ABS/wiki/Visual-Chests-System https://github.com/KageDesu/Alpha-ABS/wiki/Enemy-Level-SystemNew .JSON files: UIUserChest.json AbsorbBarriers.jsonWarning! Build 1164 have new image files!Download li...
AABS. Dev Diary. Player Storage, Absorbing Barriers
New build main features overview1) Absorbing Barriers.You can add enemy barrier for any Elements. Barrier have self HP and when your attack is same element as barrier, Damage will go to the health of the barrier, not the health of the enemy. Until the barrier is destroyed. You must use the attack \ skills of another element to make the enemy vulnerable.On picture above, you can see that "Bat" have a fire element barrier, also above the Bat HP bar you can see barrier HP bar with element i...
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