KageDesu posts
Alpha ABS. Build 1015 (Test)
Changelog: New UI element for targets (with own status panel) Fixed bug with UI Buttons (visible after Menu) New .JSON configuration file: EnemyStatusPanelSettings.json New parameters for .JSON file StatesPanelSettings: maxLines, textVisible New parameters for Enemies: faceName, faceIndex - used for image (optional)Be careful using this Build in your main project.
First Target Reached! Thanks to All!
Thanks to your support, the first goal was achieved. This means that I started working on the implementation of compability Yanfly Battle Core and Alpha NET.
Alpha ABS. Build 1010 (Test and feedback)
Q: Why is still version 1.2, not 1.3 ?A: Version 1.3 - is a rewrite (from scratch) of the Alpha ABS, which has improved the core logic and supports an advanced AI. It's still in development. I don't want to keep you waiting for a long time, so I decided to introduce a new UI for testing and feedback in current version 1.2.Q: Why Alpha ABS is need to be rewrited?A: Because Alpha ABS was designed in 2016, the code structure is poor and huge and it is difficult to expand and maintain. Also,...
Alpha ABS. Hot fix for build 998
In last Alpha ABS private Build 998 a bug with target selecting (keys Q and F) was found.This bug may crush the game, hot fix:https://www.dropbox.com/s/5vqyp275xnpwrtt/Alpha_ABS.js?dl=0Thanks Adam Törhagen for bug report
How Alpha ABS would look in 2019
Thanks for waiting news for me and ABS development. I know the last update was quite a while ago and it was supposed to be last week, but it was some troubles with develop. But works in progress... Now I'm working on a new AI system (for party and enemies), it's touch a very large part of the plugin core code, so I can't release small builds yet.In 2019 i will release Alpha ABS 1.3. It's big update with new UI system. Beta 1.3 version will be available in January, only for Patron...
Alpha NET. Build 900 + Demo Project
Alpha NET with multiplayer game mode and PvPhttps://github.com/KageDesu/AlphaNET/wiki/How-setup-Multiplayer-GM-(Beta)Demo Projecthttps://www.dropbox.com/s/p08hmegr72gu817/AlphaNET_0.7.900_Demo.rar?dl=0
Situation with the development
Hi all! I haven't written in a while. I am currently working on a new AI system (party and enemies) for Alpha ABS. Code and algorithms ->therefore, there is nothing to show yet. I will try done build in the end of this week.Also almost finished first private beta Alpha NET with PvP, will be available next week.Thank you all for your support!
Alpha ABS. Build 998
Small update with new UI element. Support JSON configuration. Support different styles for different states.Manual : https://github.com/KageDesu/Alpha-ABS/wiki/Status-Panel-JSON-Configuration
Alpha ABS. Build 996
UI Buttons manual : https://github.com/KageDesu/Alpha-ABS/wiki/UI-Buttons-JSON-Configuration
Alpha NET. Build 800
Switch game mode in plugin parameters.This is build for testing!Multiplayer game mode : Allows players be on different maps Separate battles Global events are disabled (works like simple events) For changing variables and switches better use NET virtual instead NET sync, it's allow synchronize variables between players on different mapsInformation about Nameplates: https://github.com/KageDesu/AlphaNET/wiki/Players-Nameplates
Alpha ABS. Build 990
Thanks for waiting. This build doesn't include all the new features and interface elements ( I just didn't have time to test everything to add in this build). Early November I had a lot work. But now I'm freer, so the builds will be more often. Next week will be new build for Alpha ABS with more new UI elements and changes. Also next week will be the Build of Alpha NET with multiplayer game mode (Different maps and PvE, PvP will be later)ItemsNotifySettings.json - this is the configu...
Some News about NET and ABS
Last week i have been to busy on work. So there was not much time to development plugins. But anyway, i have something to tell.Alpha ABSI work on new UI (user interface) system. New private build will be available on this week.If you have any ideas about changes in user interface, say in the comments.Alpha NETI continue work on multiplayer game mode. I done with separate PvE battles for each player and start work on PvP.When the battles will work well with the standard MV battle system, I will w...
Alpha NET. DevDiary
Small step to the big multiplayer. Today i done with separate map system. It's been not easy work, because events moving and when player go the map where another player, it's should get all changes. Also server should be control event movements between all players on same map.
ABS Build 980 Demo Project
https://www.dropbox.com/s/a96hlc7lqqsn18h/Build980_Demo.zip?dl=0Project with Build 980 and fixed SRD HUD settings
Alpha ABS. Build 980
Download last build 980 .js file from this post, because this is [P] version (with extra features for Patrons )
ABS and NET development ideas
Ideas for developing plugins in the near future. Write comments with your suggestions, I always try to consider all the suggestions.October (end of month)Alpha ABSNew build, will be includes: game development API - script calls for control the basic functions of ABS system through events NoTarget mode for <ABS:1> skills NoTarget mode for firearms (if I can make it this month) Small changes and bug fixes (like always)November - DecemberAlpha ABS Version 1.3. Main features: new UI system (very cus...
Alpha NET. Public Beta release!
Download from : https://github.com/KageDesu/AlphaNETWiki: https://github.com/KageDesu/AlphaNET/wiki
Alpha ABS. Motion System Demo
Demo Project with graphics fileshttps://www.dropbox.com/s/ua2e0um154o41c1/ABSMotionDemo.rar?dl=0
Alpha ABS. Build 965
Motion system guide: https://github.com/KageDesu/Alpha-ABS/wiki/Motion-SystemNo Target system guide: https://github.com/KageDesu/Alpha-ABS/wiki/No-Target-Weapons
Alpha ABS. Enemy Spawning Demo
Tutorial about enemy spawning and Demo projecthttps://github.com/KageDesu/Alpha-ABS/wiki/Enemy-Spawning
Alpha NET. New Video
In this video i show how using Alpha NET plugin and create a multiplayer game in RPG maker MV.F.A.Q https://github.com/KageDesu/AlphaNET/wiki/F.A.Q
Alpha ABS News
1. New build with bug fixes and some features will be available soon. Delays because the preparation of Alpha .NET beta version to release.2. Thank you all for suggestions about the plugin. At first, i decide start working on the animation system.3. Changes in the distribution system of the plugin. All my patrons will receive a builds with some unique features that will not be in a public build.4. https://github.com/KageDesu/Alpha-ABS/wiki/ABS-Parameters-for-enemies
News about Alpha NET
This week I spent time to finalize the plugin Alpha NET. I can say that the Beta version of the plugin is ready for 80% and this month the Beta will be released. The first beta version of the plugin will not support Alpha ABS, but only the standard combat system. The first Beta is designed to test the overall game process and work with game events.
Alpha ABS. New Guide video
Video about how to setup different skill types.
Your opinion about Alpha ABS
What new features do you want to see in Alpha ABS? Or what of exists features need to be upgrade at first? Please leave your comments.
Alpha ABS and bugs...and thanks to all
The plugin has a lot of bugs, this is due to the fact that the plugin is very complex (20,000 lines of code) and i have not many free time to developing. Adding new functionality, I do not always have enough time to test everything and make it fully completed. Therefore, there are bugs and flaws. From version 1.0 to the present day, the plugin is expanding and bugs are fixed. Thank you all for your support. With you support plugin has new updates every week. Hope for your support in the future a...
Alpha ABS. Firearm Demo
You can play Demo game from Alpha ABS build 950 video and learn how create a firearms weapons.https://www.dropbox.com/s/ymdw0lnhxtgvymv/FirearmDemo.rar?dl=0
Alpha ABS. Build 950
Separate manual how to setup firearm weapon i will do later.In the video I showed how to set up firearm weapon. In build 950, firearms are only supported for the player. Enemies and party members do not know how to use it.









