versusxstudio posts
BIOASSHARD DEV REPORT 6/20/2022
Hello everyone!We’re still working on the new mechanic introduced in the last report. Now more on the programming side, and, to be honest, I never expected to have to write so much code for it… XDMore than 2700 lines of code for this lol. And by the way, looks like not many of you tried to guess what this new “mechanic” is XD. It’s hard, isn’t it?Well, time to get back to work. After all this coding we’re almost done with this implementation, so I hope for the next report to have o...
WAIFUSTREAM ARCHIVE 3: JUN 2019
Continuing with the WS archive (a backup of art published on the, now closed, WaifuStream Patreon). This one is from June 2019.DOWNLOADThe link is working fine. If you’re having troubles downloading it, please try using a download manager, like J-Downloader 2. We’ve never had a problem downloading mega links with that (and it’s free!).Here are some samples. And the .rar file includes a folder with WIPs.
NARUHINA BREAKFAST RELEASE DATE
All the renders are ready, we're now working with some post-processing and fixing some stuff.So, we can now say that the release date for this image set will be:6-21-2022And that's all for now, regards.
WAIFUSTREAM ARCHIVE 2: MAY 2019
Continuing with the WS archive (a backup of art published on the, now closed, WaifuStream Patreon). This one is from MAY 2019.DOWNLOADThe link is working fine. If you’re having troubles downloading it, please try using a download manager, like J-Downloader 2. We’ve never had a problem downloading mega links with that (and it’s free!).Here are some samples. And the .rar file includes a folder with WIPs.
NARUHINA BREAKFAST Report 3
94 renders and counting...This is almost finished, so here is a promotional image ;)Regards <3
BIOASSHARD DEV REPORT 6/7/2022
Hello everyone!Because we never stop working, here’s a sneak peek at a new mechanic (interface) we’re almost finished with. Courtesy of Mr. VersusX:Let’s see if you can guess what it its xD.On other matters, recently we’ve received a lot of feature and overall requests. I guess you all remember what we said on that long post about what we want to focus on. I mean, there’s no problem at all with being hyped and all and I don’t want to kill it for anyone. It’s just that I want you to...
OMNIA IN UNUM DEV REPORT 6/1/2022
After a long 'dev hell' Omnia In Inum is back to work!Meguido and I have decided to start from scratch with the project to delete all the shit we've done with the project during all this time XDThe first thing that we're going to decide (finally) is how the game will look (game aesthetics). This was one of the main problems that put the project in the 'dev hell'.In order to achieve this we're going to follow these steps: Finish Kintaro's 3D model (for newcomers: K...
NARUHINA BREAKFAST Report 2
88 renders and counting...More and more images are being added on this set and we still have some more ideas to be created for the set.We hope to release it before this summer.Regards <3
WAIFUSTREAM ARCHIVE 1: APRIL 2019
Starting with the WS archive (a backup of art published on the, now closed, WaifuStream Patreon). The first one is from April 2019.DOWNLOADHere are some samples.And the .rar file includes a folder with WIPs.
BIOASSHARD DEV REPORT 5/25/2022
Hello everyone!While working on the new stuff for this new release (we can’t show anything just yet about it, sorry). I realized I could have made the engine update public for those of you who experienced those Fatal Errors, to see if this fixed them.The truth is that I completely forgot about that possibility at first, but then I found some things that made it a good decision, mainly to avoid people reporting unnecessary/untested stuff, like this one. I guess many of you saw in the changelog ...
BIOASSHARD DEV REPORT 5/17/2022
Hello everyone!Here back again. So, as I mentioned in the previous report, I was almost finished with the “upgrade from scratch” process. And, that’s finally done!Looks like that, fortunately, this time there wasn’t any major errors. On top of that, I tried to make a build and tested it. The building process went smoothly as well and I managed to test a couple missions with no problems at all (the save game it’s also working for now out of the box). I went ahead and even defeated the B...
NARUHINA BREAKFAST COVER
Hi!Remember that long post about changes and the re-unification with WaifuStream, well it's time to start with the 're-unification' part.Well, we continue working on this image set. It will have a ton of images (+50 at least).And here is the final version for the cover. Hope you like.We still don't know when we're going to release it (we've a lot of stuff in the works) but if you have checked the roadmap on the Project List you already know that this will be the next proj...
BIOASSHARD DEV REPORT 5/12/2022
Hello everyone!Did you miss me? Well, I’m pretty confident about the answer XD. Hope you’re all doing well! So, anyway, as mentioned previously we’ve been back to work for some days now, but I’ve been unable to get the time to write about it until now.In terms of Bioasshard progress, well, one of the first things I tend to work on, is to update the engine version used. This step is usually as “easy” as going to where the project file is, right-clicking over it and selecting “change...
CHANGES ON FANTASY CARDS
As we mentioned on a previous (and very important) post :"Another change goes to the Fantasy Cards and how we give them away. In the near future we’ll be giving more info on this, but is basically to avoid people being left out of some of them just because the requirements aren’t met when a release is done (but they could be a bit after it) and stuff like that."These mentioned changed are about the FC's Levels. Looks like the different levels make people confused with certain Car...
PROJECT LIST UPDATED
HiAs the title says we've made an update to the Project List LINK.Here is a list of changes: Removed the Project Status tab: We always forget to update that so it's better to delete it XD Revamped the Active Projects tab: now it has an image of the project itself and a small description for the already active projects. Roadmap updated: not much to say here.See you soon, have a nice day <3
BIOASSHARD ARENA Version 0.5.328-Rev.1
Hello everyone!Time for the Revision 1 release!Read this, to get a clear idea what’s in for this Revision:Changelog:+New+ Performance pass applied to everything, adding validation checks everywhere to avoid empty pointers left in memory and trying to read from themI’ve seen some people having fatal errors. This can be caused by many things (hardware incompatibility, software lacking, usage of conflicting software, engine internal errors, memory leaks, etc.) but what I can take care of the on...
IMPORTANT STUFF & BIOASSHARD REVISION UPDATE
Hello everyone!We hope you’re having fun with the new release! This is the post I mentioned in the Release Post, with things I wanted to say or rather we want to say.I hope you take the time to read it all as it’s quite important stuff. So, let’s get to it!First let me tell you, we’re working on a Revision, and will be out in a few days (if you want to know exactly, read the post until the end and you’ll find out xD). And good news: looks like I’ve been able to spot and reproduce the...
BIOASSHARD ARENA Version 0.5.328
Hello everyone!So, finally this time has come.There’re some things I want to talk about but I’ll let the main ones for a post after the release. This one is to make some things as clear as possible. So, please, make sure you read them before proceeding to download it.As you can see below the Changelog it’s a bit smaller than usual and more considering the long time it took (this log is a reduced version, there’s more on the one included within the RAR file, but still smaller) and that’...
[FOX] Fantasy Cards for Bioasshard Arena Ver. 0.5.x
These cards are ONLY for use on Bioasshard Arena Ver. 0.5.328 and its Revisions (if there is any).If the FC images doesn’t appear on the post check the attachments at the bottom of the post, there you can download the cards.IMPORTANT!!! For people having troubles introducing the codes:First of all: Be sure you're using the most recent version of the game and the most recent version of the Fantasy Cards. You can find both links on the Project List.First you need to input your rank card code...
[CROCODILE] Fantasy Cards for Bioasshard Arena Ver. 0.5.x
These cards are ONLY for use on Bioasshard Arena Ver. 0.5.328 and its Revisions (if there is any).If the FC images doesn’t appear on the post check the attachments at the bottom of the post, there you can download the cards.IMPORTANT!!! For people having troubles introducing the codes:First of all: Be sure you're using the most recent version of the game and the most recent version of the Fantasy Cards. You can find both links on the Project List.First you need to input your rank card code...
SCREENSHOT SATURDAY 65
It's been a long time...
BIOASSHARD DEV REPORT 3/3/2022
Hello everyone!A new report is here.So, I’ll make it short (this sounds familiar lately xD).Instead of telling you what I’ve been doing, I’ll tell you what it’s left to do, so you can make an idea:- A full test of the new mission (this step may be repeated more than once if it’s not at a desirable difficulty, making me tweak it and repeating the test)- Get everything ready for the release (build it, FCs, etc.)We’re finally on this point, so it’s really that close now.And I won’t ...
BIOASSHARD DEV REPORT 2/18/2022
Hello everyone!A new report is here.A short one I guess, but full of good news. So, let’s get to it.Everything regarding the animations is now done (various configurations, sounds, notifies, etc, etc). They’re implemented and I already tested them all, not in the battlefield yet but on my debug level, and everything is working fine in there.Mr. Versus finished his task of looking for new sounds and he’s now working to call the new level done, so we can finally test the battle completely in...
BIOASSHARD DEV REPORT 2/3/2022
Hello everyone!A new report is here.So, as mentioned in the previous one, I finished finally with the animations for the grapples and the Sexttacks as well (yay!)All the animations are already imported on the game, and solved some orientation problems (yeah, it’s pretty usual that when importing animations from outside to UE4, you’ll get some bones wrongly oriented). They are now working as expected.So, right now, I’m configuring the new animations. This means adding sounds, effects (parti...
BIOASSHARD DEV REPORT 1/20/2022
Hello everyone!Another status update.I could just copy/paste the previous report and change “grappling” with Sexttacks. Because yeah, that’s the good news: I’m already/finally working on the Sexttack animations.On the Sexttack animations I’d say I’m about a 30/35% of them left. So, if things don’t go too wrong, I should be able to finish them before the next report.And this will be it. Hopefully the next one will be a full Dev report.Please make sure to take care and stay safe <3Se...
BIOASSHARD DEV REPORT 1/7/2022
Hello everyone!First report of the year. But we will start with a Status update.I’m still working non-stop on the animations. I’m almost done with the grappling ones. Just a couple more and that part will be finished. And then it’ll be time for the Sexttack animations.And that’s basically it. Not much more to say. That’s why it’s just a status update. It’s not like it’s little progress, because it’s really a lot of work involved for the animations (more than what I’d like it ...
HAPPY NEW YEAR
Happy New Year from Meguido and Mr.Versus X!We want to start by saying: thank you for all the support you gave us during 2021!We hope you people have a nice and sexy 2022 while we work hard on a lot of stuff during this year.Here is an image with some things we're working on: Can you recognice all of the art/projects there?With that said, we want to send you all our best wishes for this new year!
BIOASSHARD DEV REPORT 12/23/2021
Hello everyone!Time for a new Dev report. This one, even if short, is a good one.There’s been lots of progress made since the last state report. I already implemented a lot of stuff related to the AI for the Boss. To be honest I almost implemented everything for the AI, except for the grappling and Sexttacks, which I need the animations for first.And that’s where I am right now, working on the grappling animations for now. And you know by now, it’s something that it’s slow for me, especi...
MERRY XMAS - PUNISHED/DESCENT
One final Christmas gift!Catherine wishes you all a Merry Christmas!This one is special because it's the first time we show:1- The Punished/Descent logo.2- Catherine's full CG model for the project.Regards <3








![versusxstudio post [FOX] Fantasy Cards for Bioasshard Arena Ver. 0.5.x from patreon](https://img5.onlyreon.com/storage/2/mn/qy/32fcc8-019e8e5e-73ba-760e-8440-c4af22c09c0c.png)
![versusxstudio post [CROCODILE] Fantasy Cards for Bioasshard Arena Ver. 0.5.x from patreon](https://img10.onlyreon.com/storage/2/mn/qy/32fcc8-019e8e5e-73ba-760e-8440-c4af22c09c0c.png)



