Tyrone - Racetracks & Models posts
Oregon Raceway Park Final Version
Hi, Just a quick update to ORP, it now includes night lighting, and a representation of Mt Hood off in the distance of the track.https://drive.google.com/file/d/16O98qnJf8oN2GP0IaWAnhtV67ck_uNlq/view?usp=sharingThe revised track lighting should offer a significant performance gain as well, so if you were getting low FPS, then I do recommend this update.With this final update the track is now available publicly on Race Department, so depending on the wider array of feedback i'll get from that...
A guide to setting up Nukedrop Assetto Corsa tracks.
LIST OF ALL TRACKS CAN BE FOUND HERE:https://docs.google.com/spreadsheets/d/1gD5G2Uy2oMkgAfeAgAbotpuQ6HexltpLytEnkNvoZkI/edit?usp=sharingHi Everyone, if you're a long time subscriber and don't have any issues with my tracks then you can ignore this post, if you're new however, welcome! and please be sure to take a quick look at the information below to get an idea on what may be causing any issues or crashes you may be having.The tracks I make for AC often take advantage of other mod...
Circuit of the Northwest
This is a circuit that is currently under construction in real life - so there may well be inaccuracies to the finished track, however I aim to do another revision of this circuit when there are actually on-board videos of real cars driving the track so I can gather better references. For now this is made up from the promotional materials, renders and plans of the track. So hopefully it's not too far off of the real thing.Download -> https://drive.google.com/file/d/1NJFOSe0vBdP0uSrDkwaRQWM3E...
Sebring 60s V2
Version 2 of Sebring 1960's, this track is still in the process of getting the track mesh, and circuit layout correct - which is proving to be quite the task!Download -> https://drive.google.com/file/d/1lnSVKOVa3f9r7IBc2gYbrnl3NkpN_E5n/view?usp=sharingThanks to Rodger and his references! I believe that the t1,t2,t3 section now matches the historic tracks layout much more closely. Correcting this area also involved re-working the pit exit. The area round t10 has also had some slight changes t...
Thunderhill V8 - The final Stretch!
Hello Everybody, Here we go Thunderhill time :)Another long list of changes here.But first the download! -> https://drive.google.com/file/d/1qZ8OC0jH-wttYrmF6Vvxz-dApRiT3baT/view?usp=sharingThere has been a lot of detail work, concentrating mainly on the road surface. Added tarmac cracks on the east track, as well as 'resurfaced' patches of tarmac. Depending on the feedback for these details, I will add them to the west track too. The patches of tarmac are pretty much in the same positio...
Spring Mountain Motor Resort - V1 - Download
Here it is, V1 of Spring Mountain. There is no AI yet. But you can set lap times on the Mansell and East layouts.Download -> https://drive.google.com/file/d/1QyjHdOHfr19hliFibTjVs-MlLWMi7eBb/view?usp=sharingMore layouts will come in future updates, by the end there will be all of them... that's a lot of layouts!I also intend to track the development of the new areas of the track as closely as possible. For now its just dirt roads off in the distance. 99% of all layouts are probably already d...
Spring Mountain Progress Update
Hi Everyone,Just a quick update on the progress with Spring Mountain. Sadly, not quite ready for a download link – but definitely close! I expect to have it ready in a week or so. Then while that’s being tested, I will continue with the Sebring changes and have that ready shortly after.When I’m doing small changes / tweaks to a track that is mostly made, it is a lot easier to get frequent updates out. Whereas with Spring Mountain, so much work needs to be done ‘up front’ before it’s ...
Spring Mountain Layouts Poll.
Hi Everyone.On the spring mountain website they list loads of layouts for the tracks. For all of these to be included in the first release is a bit too much of an undertaking, especially when they might need to be changed etc as the track model evolves with your feedback.If I did one or two of the layouts as 'testers' which ones would you like to see? https://www.springmountainmotorsports.com/facility/race-trackI'll aim to get a version with all 13km of asphalt out by the end of this...
Oregon Raceway Park v3 + general update.
Hi everybody!It’s been a bit of a wait coming but here is v3 of Oregon Raceway Park.https://drive.google.com/file/d/1wa19NDLOtgT3fBCJogNlQ6Gj9sJzmcOS/view?usp=sharingIt includes more track-side details in the paddock areaTrack mesh fixes to improve car handling, and to be more accurate to the real circuit in some areasImproved AI thanks to a contributing Patron.Reworked ambient occlusion maps for slightly more realistic lighting.Colors and textures have been tweaked for a more neutral feel, ev...
Thunderhill V7
Happy weekend everyone.This week I have a small but substantial update to thunderhill. Changelog is below.I want to get thee track surface 100% right before spending the time doing the AI for all of the layouts. So the AI in version 7 is the same as it was in previous releases.Remember if you dont yet have the PerPixelMultimap shader you will need to download and install these additional files.racedepartment.com/downloads/perpixelmultimap-with-emissive-map.22791Download link to the trackhttps://...
Sebring 60's Early Preview
Hi Everyone,https://drive.google.com/file/d/1ObiL3t1X8fnEYtYS9rIvYVg_vN-3_8vK/view?usp=sharingIt’s been a busy few weeks for me so I apologize for the lack of content, I’ve managed to get Sebring to a place where it is playable – but there is no AI and the timing gates are in the wrong location. You can still set lap times in practice, it’s just the time is taken from the straight before the last corner. The idea behind this release it to gauge peoples opinions on the direction the trac...
Oregon Raceway Park V2 (and some updates on the progress for Sebring 60s)
Oregon Raceway Park Updates. https://drive.google.com/file/d/1p8CxCsHOQj9jn_2MFtN9_lz-evMRUEhp/view?usp=sharing Tweaks to track mesh for accuracy. Optimisations (for better fps)Texture changes for the ground etc. Additional Foliage where it was needed. The brake markers are now specific to each layout, so you don’t see reverse ones.Floaty brake markers have been brought back down to earth.Cone Fixes. Also thanks to a supporter on Patreon, who has made some excellent AI for the track, you can h...
Anglesey Fixes.
https://drive.google.com/file/d/1NlWlRQOCptxxbx1izyBZMUzn6S_BJ03U/view?usp=sharing Hey everyone, Just a quick fox for Anglesey - should fix the pit issues, the 99% CPU occupancy and the random cones on the coastal layout. Please delete the existing files before installing this one, just in case there are any conflicts. Thanks,Ty
Seattle Circuit 2021 - Performance Test.
Hey all, Seattle is taking me a fair bit longer to complete than anticipated so I’ve decided to release it as it is for now. There’s still a lot of work to be done on things like the lights at night – there’s some texture glitches etc as well. But one thing I’m really interested in is how well this performs on other people’s PCs. As the original version of Seattle that I made years ago, is kind of notorious for being a resource hog. This version should behave a lot better. But I app...
Anglesey Overhaul - Part 2
Hi All, I've taken the last couple of days to apply some of the lessons I've learned overhauling the Seattle Circuit, to Anglesey. Seattle will be out soon, it's just a lot more complex with all of the buildings etc. Here we now have all 4 versions, all running AI. Updated graphics, better performance.The track mesh has been modified slightly to be more true to life, the second pit-lane has been added, to allow the other layouts that use it to work. Max AI on the tracks has also been...
Thunderhill V6 - Patreon Tier Updates - Seattle Teasers
Thunderhill V6 is finally here, a lot of work has gone into this, and the changelog is massive. Once again thank you so much for everybody that has given feedback and captured images, done videos all sorts of things, your help really makes the difference! Download link here.https://drive.google.com/file/d/1U3vW7sdLM_XoPBCbz-p0xWFQzX72TyBi/view?usp=sharingI recommend deleting (or backing up) the previous Thunderhill file, as this one is now a lot larger, and contains a few files which might clas...
Oregon Raceway Park v1
Hi everyone, As promised here is v1 of Oregon Raceway Park, it's a super fun track to drive, it's currently set up with two layouts, clockwise and anti-clockwise, what are people preferences for the shorter layouts? As it's V1 expect some issues, for example I've just spotted a floating break marker, and powerline cable. https://drive.google.com/file/d/1X6PNPw368Q4ExThSeH7EIPrnodIAN0r5/view?usp=sharingThe next update to Thunderhill will follow shortly, then we'll have the 202...
Kinnekulle V2
A quick update on this one, as I received some feedback on the track layout recently so have done some fixes. This is still a fair way from being finished so don't judge too harshly!Added several buildings, trees, barriers, signs etc. Re profiled the last corner and start finish to fix large bumps that aren't as obvious in real life. https://drive.google.com/file/d/1Yz_nW_gRwFXWV9urBWJbN5wOadnfYfMN/view?usp=sharingEnjoy :-)Also I have a quick question for everybody, if you could comment ...
Thunderhill - Lidar V5 and Lights!
Hi Everyone, back again with another significant update to Thunderhill today.Some quite exiting features in here, the track now fully supports the CSP night features. With the newly added Paddock Tower using the light system to come alive at night.If this version doesn't load you will need an additional shader. This allows for certain parts of certain textures to emit light.https://www.racedepartment.com/downloads/perpixelmultimap-with-emissive-map.22791/To Quote the author“To install, ext...
Thunderhill Lidar v4 + Toronto Released.
Hi Everyone, first of all the final version of Toronto is available now on Race Department. It's the same as the last version published on here, just with a few additional bumps in the final sector of the track. https://www.racedepartment.com/downloads/toronto-indycar-exhibition-place-2021.42400/This update to Thunderhill is entirely focused on the track itself, so I apologize to those who have contacted me regarding issues with the Maps. timing gates etc. I will be able to look at these iss...
Toronto - Release Candidate
Thanks to the feedback again from everybody here I belive this one is ready to go, here is the final preview (bar any additional changes)https://drive.google.com/file/d/10dw6PjC-jg1yfrSP8uba9j4QvJSPgNAG/view?usp=sharingRelatively small changes,Added road details, additional paint lines, manhole covers, road arrowsAddition of a second animated billboardChanged the night lights a bit to light up some more environmental objectsFixed a shadow glitchEnjoy!
Kinnekullering Sweden
Here's a new track that's being done as part of a commission. The client has allowed this track to be shared on my Patreon feed, so you will get the finished version too, however it is undecided as to whether it will get a public release.https://drive.google.com/file/d/1Wf1bQwQgJnAh9TixwGn_LR4P94kC17uk/view?usp=sharingSweden's Kinekulle Ring is an undulating blast round a natural bowl, which provides plenty thrills for drivers and good viewing opportunities for spectators. In a fairl...
Thunderhill update + Other Tracks Progress
April 2021 updateHere’s an update to my current ongoing projects to keep you all in the loop. First batch of pictures in this update show Thunderhill. Then there's a few shots of some of the other projects i'm working on.Thunderhill:First of all, thanks again for all of the feedback on this one, the last update seemed to be pretty popular and i've taken onboard everything that was mentioned. See the list of changes below. Next step will be to add all the pit buildings etc.April 18t...
Curborough Sprint Course 1.0 - Release
https://www.racedepartment.com/downloads/curborough-sprint-course.41469/Just a quick update to let you all know that the finished version of Curborough Sprint Course has been uploaded to Race Department. Not much has changed from the version I posted on here, just the addition of some Replay Cameras. Enjoy!Thanks as usual for all the feedback and helpful advice.Tyrone
Toronto Indy - Massive Updates!
Download Link -> https://drive.google.com/file/d/1mh5YVM__2DNunnZqmvaRkWmLhBHJFjfC/view?usp=sharingHey guys, a new update for Toronto. I think this one is almost there! Significant text updates for asphalt More trackside objects Bridges + extra scenery Some performance optimisations for some more FPS Tyre marks on the track Full night light system, the track is lit by the existing streetlights I know INDY race in the day, but it looks so good at night. Some UI file changes, so the track is actua...
Thunderhill LIDAR update (part 2)
I'll put the download link at the top as I get the sense a lot of you are eager for this one!https://drive.google.com/file/d/1lU7wGENK27JSC8EFYIfTTDp_-5n2qZFw/view?usp=sharingSo with this update the west course has been improved to the standard of the east course, the track mesh follows the lidar data to be super close to the real thing. In the last image of the gallery here you'll see the Red, Yellow and Green splotched overlayed onto the map, these are the areas that have been improved...
Thunderhill LIDAR update (part 1)
Hey, about time this got sent out to you guys, sorry for the delay, it's been a bit more hard work than I anticipated to get my head around the LIDAR models. Anyway, here we go, this version of Thunderhill builds on the previous release, except the track mesh has been refined in key areas to make it more accurate to the lidar data. You can see in the image (highlighted blue) the areas which have been adjusted. Download -> https://drive.google.com/file/d/1kvmfqx11BbNFXfCwoctPGBLluNx-X7HK/view...
Jeddah 2021
Hi Guys, as a side project I wanted to be the first person to build the newly announced Jeddah Street Circuit - I took the day off work to try and manage to build the whole track in a day... so yes it's rushed, and therefore I don't deem it worthy of being part of my main content on here, it was more of a PR exercise really, to be the first to get it done y'know? You can download it here. https://www.racedepartment.com/downloads/jeddah-street-circuit-f1-2021-night-race.40825/Some of ...
Curborough Sprint Course
Hi Guys, Here is a side project i've been working on - It was a specific request from somebody but they have agreed for it to be shared with everyone on my Patreon page.Curborough Sprint Course is near Lichfield in Staffordshire and is one of the most popular Motorsport Venues in the UK. It's featured quite heavily in the Car Throttle YouTube channel. There are events taking place most weekends from March through to October and include Car events, Motorcycle events, Pedal Cycling and Hum...
Wild Horse East - Release Candidate
Hey Everyone, A quick update to Wild Horse to get it ready for release. Only slight modifications, fixed a few graphics bugs, added lights for nighttime / evening driving. I'll make this public in a few days, but as usual all of my supporters get it first. So please try it out and I hope you enjoy it. https://drive.google.com/file/d/17fhjZmY0fH9zJjB1RORJUsm8lEc1Nt0m/view?usp=sharing Feels good to get another one ticked off so quickly after Chuckwalla. Thanks again for your continued support,...


























