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Tyrone - Racetracks & Models from patreon

Tyrone - Racetracks & Models

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Tyrone - Racetracks & Models posts

Posts: 302 Files: 2935
Tyrone - Racetracks & Models post Anglesey Circuit v3  from patreon

Anglesey Circuit v3

Now live over on Race Department. https://www.racedepartment.com/downloads/anglesey-circuit.9100/This is a graphics overhaul (yes again!) for anglesey. There are all versions / layouts of the track playable.Some slight optimisations, should improve FPS.Replay cams included for all layouts.

Tyrone - Racetracks & Models post Silver City 1966 from patreon

Silver City 1966

This is the track that won the recent poll to get finished. Out of the three, it seemed to also generate the most discussion, about becoming a historic track as it had that sort of vibe. This is a fictional circuit, based on real terrain. It's setting is Boston Hill Open Space, Silver City, New Mexico, USA. So, after a bit of a face-lift, and de-modernization, we have a 1966 version of the track! It was a great way to get more use out of the assets I had made for the 1966 Sebring. So keep an...

Tyrone - Racetracks & Models post Heartland Motorsports Park v3 from patreon

Heartland Motorsports Park v3

Hey all, I hope we've all been having a good weekend. Welcome to all of the new subscribers who have joined up after seeing the release of Sebring 1966! It's good to have you onboard for the track-creation journey.Just to let existing subscribers know, the final version of Sebring has been released over on RaceDepartment. There's a few new changes to the release version, but nothing major. Link Here https://www.racedepartment.com/downloads/sebring-1966.53663/Now, Onto Heartland - v3....

Tyrone - Racetracks & Models post Sebring 1966 - Release Candidate. from patreon

Sebring 1966 - Release Candidate.

Here we go! Over a year in development!!!About ready to call this finished. Some slight changes over the version from last week. There's a flying helicopter now! Some extra crowds, slight adjustment to the 'big bend'. Small detail additions here and there. a few texture changes, grass placement... small things like that. I've even done some replay cameras!Big thanks to Macko68 for supplying a super AI line.https://drive.google.com/file/d/1CJ8lNvNqbOXK_sb7zLANQJrKZ8tk_Ols/view?usp...

Tyrone - Racetracks & Models post Sebring 1966 v6 from patreon

Sebring 1966 v6

Hey all,Super close with Sebring now, unless there is any glaring errors I have yet to spot, this is the model that will be released.The AI is a bit dodgy through the esses (after the MG bridge) but Mack has kindly offered to drive a better lap than I can to make some more competitive AI opponents.So apart from the AI, if this isn't a release candidate, it's as close as you can get without it being one.Changelog is longer than the wait list to get a PS5 (see this post for some of it http...

Tyrone - Racetracks & Models post Sebring 1966 progress update.  from patreon

Sebring 1966 progress update.

Hi everyone, I was hoping to get an update ready for Sebring for this weekend but have ran behind a little, so there's no download link today - but read on to find out what I've been up to! Basically, we're at the 'polishing' stage. Adding the little details that really bring the track to life. Some but not all of the changes are listed below. As you can see its a chunky list!One of the biggest changes is the bumps on the slabbed runway sections. You can see from this video, ...

Tyrone - Racetracks & Models post Heartland Motorsports Park Topeka - v2.  from patreon

Heartland Motorsports Park Topeka - v2.

Hi All, A quick turnaround on Heartland has lead to V2 already! I have fixed a few issues that I have caught myself, I did over 250 miles of testing over the weekend on it! So, some kerbs have been re positioned slightly, to make it look a bit neater, some textures have been changed. The white walls around the track now look a lot more realistic, stuff like that.I have removed the outside strip on T14.The AI now run better, the track file size is smaller, it should run smoother, and look better ...

Tyrone - Racetracks & Models post Heartland Motorsports Park - Topeka from patreon

Heartland Motorsports Park - Topeka

Hi All,Here’s a new one for you all,Heartland Motorsport Park – Topeka.As this is the first release of this track, some things might not look perfect. There is working AI – but as usual, they need a bit of work.Track surface is made using LiDar data, so should be pretty accurate.There’s no trackside replay cameras yet.Enjoy!https://drive.google.com/file/d/1JaYEKi5kbe-5cY_pkOilGKe7anX3Zkf_/view?usp=sharingThanks again,Ty

Tyrone - Racetracks & Models post Area 27 Version 3 from patreon

Area 27 Version 3

Hi All, New update for Area 27. I was kindly supplied with GPS height data partway through making this update, I was keeping a log of all of the changes that were made, but in the end I had to change so much with the GPS data that it was pointless, as basically every bit of asphalt, and kerb has been re-done, so very little is even the same as V2 – there’s also new textures for the road surface, trees etc – so lots to look at! The circuit now matches the real circuit incredibly closely, ...

Tyrone - Racetracks & Models post Thunderhill V10 from patreon

Thunderhill V10

Hey,A Biiiiiiiiiiig update for Thunderhill V10 is ready for everyone. Just a quick note, the AI is untouched from the previous release, so if the layout didn’t support racing in v9 it still wont in v10 – however those that did support AI should have a bit more luck with them not crashing into the barriers on the pit straight now. Download Linkhttps://drive.google.com/file/d/1jq2lOWSbB8BaMh80X3uUllEKCoiqByAP/view?usp=sharingSo, what’s new?The area at 14E has been reprofiled to remove the...

Tyrone - Racetracks & Models post Area 27 - V2 from patreon

Area 27 - V2

Hi, Hope you're all having a good weekend. Another day, another post, just some quick updates to Area 27! Slight increase to camber at the very start of T1 Flattened the entry into T4, then a slight change to the camber / elevation as you go from 4 to 5 Slight elevation shift on the entry to 6 Fixed track width on entry into T7 Adjusted the track throughout T7 Adjusted Several kerbs throughout so they aren’t as aggressive. Fixed Several pointy bits of terrain that were close to the track, ...

Tyrone - Racetracks & Models post Buttonwillow Track #2 (as yet unnamed)  from patreon

Buttonwillow Track #2 (as yet unnamed)

Final post for the day,Buttonwillow is having another track built right next to the existing one. It doesn’t have a name yet, so Buttonwillow Track #2 will have to do for now. This is an early version based on ‘drive through’ videos of the construction site – so could very likely be wrong in some areas, however this will be updated in the future as more information becomes available. Has fully working AI. https://drive.google.com/file/d/16QBVS2AqW1cHqVL2VLsRHrCy58RvJRjA/view?usp=sha...

Tyrone - Racetracks & Models post Ozarks International Raceway V2 from patreon

Ozarks International Raceway V2

Next up is Ozarks – This latest version has a fair few changes. First of all, there is much better AI now so feel free to go for a race or two around this spectacular track. There is a replay camera as well, but i've borked it somehow - will fix for next release.· Fixed the reflective surface on some of the kerbs, they should be a bit dimmer now, and not stand out as much.· I changed the texture on the white walls to something with a bit of depth Skuby sent me over a texture to use, how...

The tracks that never were… POLL RESULTS.

Time for a barrage of updates! First of all, the results of the “The tracks that never were… “ poll With every so slightly over half of the votes – silver city has won so will be finished into a full track mod. Second with 23 votes was Kinnerton, and finally last we had Toranello. This doesn’t mean they’ll never see any progress in the future – but Silver City will be the focus. I think going forward, I’ll take on the suggestions of ‘Historic Sim Studios’ and others – and...

Tyrone - Racetracks & Models post  Area 27 Motorsports Park from patreon

Area 27 Motorsports Park

Hi Everyone,Hope you’ve all had a great week since the poll of the three tracks went out. I’ve decided, as it’s quite close between Kinnerton Farm, and Silver city to let it run for another week, just incase there’s any newcomers who have yet to cast a vote. For more information about that see this post. https://www.patreon.com/posts/67132344 Anyway, onto the big news – today I have an early version of yet another new track for you. Area 27 Motorsports ParkFrom the website - The 4.8...

*POLL CLOSED* --- The tracks that never were… POLL!

Hi Please be sure to read this post first, thanks!https://www.patreon.com/posts/67132344Here is the Poll. Please vote on your favourite of the three tracks from the post linked above. Thanks again,Ty

Tyrone - Racetracks & Models post The tracks that never were…  + an update. from patreon

The tracks that never were… + an update.

Hi everybody! Yesterday we hit 850 followers on Patreon, I just want to thank everyone for signing up and sticking around through my track making journeys. To celebrate here is a bit of a behind the scenes peek, and your chance to help pick a fictional track to be made!As I mentioned in my Update to Sebring 66. I often experiment with new techniques, and ideas on fictional tracks. Usually, these projects fizzle out and don’t ever make it to release.I thought it would be interesting to share a ...

Tyrone - Racetracks & Models post Sebring 1966 V5 from patreon

Sebring 1966 V5

Hi Everyone Today I have a massive update on Sebring 1966 to share with you all. A massive thanks is needed for Rodger who has helped put together a load of references and has acted as a guide as I’ve tried to get the track as accurate to the time period as possible. Download here -> https://drive.google.com/file/d/1BYyU4Cw9uR8inFBFJwlrQHS9e1wGX8MG/view?usp=sharing I usually do a list detailing the updates, but quite honestly it would take forever, I don’t think there’s a single bit of tr...

Tyrone - Racetracks & Models post Ozarks International Raceway V1 from patreon

Ozarks International Raceway V1

Download Link below https://drive.google.com/file/d/1hCOtD-HsfeVsCMhf0O9dn99aScGJYkCL/view?usp=sharingHi Everyone, Here’s Ozarks – In its current state it is perfect for practice and hotlaps, however there’s currently a glitch with the AI so they crash into the pit barrier. An easy fix, but I wanted to get this track out ASAP so I’ll fix the AI for the next update. Apart from this, it’s very nearly complete. Take a few laps and let me know your thoughts in the comments below.I hope ...

Tyrone - Racetracks & Models post Las Vegas 2023 from patreon

Las Vegas 2023

Hey everyone, Just incase you haven’t seen it yet – I’ve put out an early version of the 2023 Street track that’ll be in Las Vegas for the F1 season. I’ve already got it up on Race Department as the publicity potential was too big to keep it locked away from everyone. For everyone who has joined upon discovering the Vegas track, Welcome! And I hope you enjoy all of my Patreon exclusive content 😊 The link to download the track is here.https://www.racedepartment.com/downloads/f1-la...

Tyrone - Racetracks & Models post Ozarks International Raceway Announcement.  from patreon

Ozarks International Raceway Announcement.

Hey everybody, I hope you’ve seen my previous post about Spring Mountain, if not go back a post and take a look, there’s some nice improvements on it that I’m very proud of. This month has been a bit quiet on the Patreon front, but behind the scenes I’ve been setting up for a lot of upcoming content, that means work is still ongoing on Thunderhill (more on that shortly I promise!) and Sebring 60’s. Thanks again to Rodger for finding even more reference material, and guiding me along w...

Tyrone - Racetracks & Models post Spring Mountain V3 from patreon

Spring Mountain V3

Spring Mountain Updates!Download:https://drive.google.com/file/d/1u557S1i6q43khYEG5_n2g-HAmZxr29or/view?usp=sharingAdded some trees and buildings, but still a long way to go on them. I’m thinking of making a generic ‘estate’ building and just using it in place of all of the unique designed ones, in the interest of saving time. Better (newer) satellite imagery is now available, so I have reproduced some of the more unique kerbs in more detail. Gone around all of the track joins and tried ...

Tyrone - Racetracks & Models post Sebring 60s V4!  from patreon

Sebring 60s V4!

Hi Everyone, A little later than planned, (we just got a new puppy and she's being a big distraction) - I'll leave a picture in the gallery at the end!) Here's an update for Sebring 60's lots of new stuff going on. There's a list below, but it doesn't cover everything.Download https://drive.google.com/file/d/1Yfm61rn4FCBfWi1k1kcLOY6P2V2CEcQM/view?usp=sharingStill a ways to go on this one, but the update has pushed it along nicely. Fixed bump in the road in and after the e...

Toronto Indycar Exhibition Place Update

Hi Everyone, Just a quick update to let you know that I have made some changes to the already released Toronto Indycar Track. https://www.racedepartment.com/downloads/toronto-indycar-exhibition-place-2021.42400/updatesJust a quick update to:Fix the pitlane issue where the car wouldn't pit if you were starting in the first few laps.Increased car count from 20 to 30.Reduced brightness of trees, so they're more green now.Edited the lights file, so they only come on when required.Added some ...

Tyrone - Racetracks & Models post Circuit of the Northwest - Final Update from patreon

Circuit of the Northwest - Final Update

Hi everyone!New release of COTNW today, It has a few graphical changes, some of the advertising boards have been removed, along with the slightly off looking 2D crows. The 3D spectators remain however. Entry to the pitlane has been made smoother. Slight material changes to some of the track-side buildings make for slightly better looking buidlings. Overall nothing massive, but thought i'd still share with you anyway. https://drive.google.com/file/d/1nyiTRrfRfK0tq_RIwxziXGgPnIWUiaxV/view?usp=...

Tyrone - Racetracks & Models post Thunderhill Version 9 from patreon

Thunderhill Version 9

Thunderhill 27/01/2020Hey everyone, An exciting update for Thunderhill today! Lots of fixes and slight changes which hopefully all push the track closer to opinion, but as usual I need your feedback to make sure the changes I have made are correct. A quick reminder to any new Patrons, if the track doesn’t load for you, please read this post that details everything you’ll need to do to enjoy this track to the maximum.https://www.patreon.com/posts/58216726As for the updates:Download the new v...

Tyrone - Racetracks & Models post Sebring 1966 Version 3 from patreon

Sebring 1966 Version 3

Hi everybody,First of all, Happy New Year! I hope you have all had a wonderful Holiday time wherever you are in the world, and a big thank you all for your continued support. Welcome to all of the new people who have subscribed over the last few weeks, welcome to the club 😊 So, I’ve got a very substantial update for Sebring 60’s today. The target year of the track is now firmly 1966, but the roads also exist for the ’67 layout – so that will be added in the future, as more of a novel...

Tyrone - Racetracks & Models post Circuit of the Northwest v2.0 from patreon

Circuit of the Northwest v2.0

Hello Everybody,Here is Version 2.0 of Circuit of the Northwest. Features are complete in terms of AI, Track layouts etc.There are two variations, one with the chicane on the main straight.Download https://drive.google.com/file/d/1Axlf0jMSfnhCJ1j3PkqTTe5JI9Ns8qMd/view?usp=sharingAll of the night lights, and rain FX functionality are all ready to go. The TV screens around the track show a live view of the race from a helicam which is cool – it’s an experimental features so may not work for ev...

Tyrone - Racetracks & Models post Spring Mountain Motorsports Resort V2 from patreon

Spring Mountain Motorsports Resort V2

Hi Everyone, As promised last weekend, here is the update to spring mountain. On the surface it doesn’t look like much, but there’s been lots of tweaks to the track surface, corner cambers, smoothing out of bumps, added kerbs where they were missing, it’s overall just a much much better representation of the real track.That being said, the complexity of the track, and length of all of the asphalt combined, there will still likely be several areas that need work, so please if you have found...

Tyrone - Racetracks & Models post Spring Mountain Update - Release slightly Delayed.  from patreon

Spring Mountain Update - Release slightly Delayed.

Hi Everyone,I was really hoping to get the update of spring mountain out to you this week to wrap up the month on Patreon. However due to recent events (Storm Arwen hitting the UK) I have spent the majority of the weekend and today doing essential repair work to all of the damage, especially the garden fence panels!Needless to say, that took time away from Spring Mountain, so now I hope to get it out to you next weekend, or shortly after anyway. You can expect significant updates to the track su...

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